SyncAroundPlayers移动到MoveableEntity实现
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ef24695c17
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@ -802,77 +802,6 @@ void Human::UpdatePoisoning()
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}
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}
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void Human::SyncAroundPlayers(const char* file, int line, const char* func)
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{
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if (a8::HasBitFlag(status, HS_Disable)) {
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return;
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}
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#ifdef DEBUG
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#if 0
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room->CheckPartObjects();
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a8::UdpLog::Instance()->Debug("room_idx:%d syncaround begin %s %d %s",
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{
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room->GetRoomIdx(),
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file,
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line,
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func
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});
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#endif
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#endif
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TouchAllLayerHumanList
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(
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[this, file, line, func] (Human* hum, bool& stop)
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{
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hum->AddToNewObjects(this);
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#ifdef DEBUG
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#if 0
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{
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std::string objs_str;
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for (auto& obj : hum->part_objects) {
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objs_str += a8::Format("%d ", {(long long)obj});
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}
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a8::UdpLog::Instance()->Debug("hum1 %d %s", {(long long)hum, objs_str});
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}
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{
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std::string objs_str;
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for (auto& obj : part_objects) {
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objs_str += a8::Format("%d ", {(long long)obj});
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}
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a8::UdpLog::Instance()->Debug("hum2 %d %s", {(long long)this, objs_str});
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}
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room->CheckPartObjects(hum, this);
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hum->InPartObjects(this);
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#endif
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#endif
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assert(hum->part_objects.find(this) != hum->part_objects.end());
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if (hum->part_objects.find(this) == hum->part_objects.end()) {
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static long long last_debugout_tick = 0;
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if (a8::XGetTickCount() - last_debugout_tick > 1000 * 10) {
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last_debugout_tick = a8::XGetTickCount();
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a8::UdpLog::Instance()->Warning
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("SyncAroundPlayers error room_idx:%d, file:%s line:%d func:%s",
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{
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room->GetRoomIdx(),
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file,
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line,
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func
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});
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}
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}
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});
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#ifdef DEBUG
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#if 0
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room->CheckPartObjects();
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a8::UdpLog::Instance()->Debug("syncaround end %s %d %s",
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{
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file,
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line,
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func
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});
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#endif
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#endif
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}
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void Human::AutoLoadingBullet(bool manual)
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{
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Weapon* p_weapon = curr_weapon;
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@ -1271,7 +1200,7 @@ int Human::GetPartObjectsCount()
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return part_objects.size();
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}
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bool Human::InPartObjects(Human* target)
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bool Human::InPartObjects(Entity* target)
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{
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return part_objects.find(target) != part_objects.end();
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}
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@ -185,7 +185,6 @@ class Human : public MoveableEntity
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float GetMaxHP();
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void UpdateSkill();
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void UpdatePoisoning();
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void SyncAroundPlayers(const char* file, int line, const char* func);
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void AutoLoadingBullet(bool manual = false);
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void StartAction(ActionType_e action_type,
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int action_duration,
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@ -198,7 +197,7 @@ class Human : public MoveableEntity
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void AddToNewObjects(Entity* entity);
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void AddToPartObjects(Entity* entity);
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void RemovePartObjects(Entity* entity);
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bool InPartObjects(Human* target);
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bool InPartObjects(Entity* target);
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int GetPartObjectsCount();
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void RemoveObjects(Entity* entity);
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void AddOutObjects(Entity* entity);
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@ -1,6 +1,7 @@
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#include "precompile.h"
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#include "moveableentity.h"
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#include "room.h"
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#include "human.h"
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void MoveableEntity::TouchLayer0EntityList(std::function<void (Entity*, bool&)> func)
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{
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@ -21,3 +22,76 @@ void MoveableEntity::TouchAllLayerHumanList(std::function<void (Human*, bool&)>
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{
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room->grid_service->TouchAllLayerHumanList(room->GetRoomIdx(), grid_list_, func);
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}
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void MoveableEntity::SyncAroundPlayers(const char* file, int line, const char* func)
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{
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#if 0
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if (a8::HasBitFlag(status, HS_Disable)) {
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return;
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}
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#endif
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#ifdef DEBUG
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#if 0
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room->CheckPartObjects();
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a8::UdpLog::Instance()->Debug("room_idx:%d syncaround begin %s %d %s",
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{
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room->GetRoomIdx(),
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file,
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line,
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func
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});
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#endif
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#endif
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TouchAllLayerHumanList
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(
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[this, file, line, func] (Human* hum, bool& stop)
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{
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hum->AddToNewObjects(this);
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#ifdef DEBUG
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#if 0
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{
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std::string objs_str;
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for (auto& obj : hum->part_objects) {
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objs_str += a8::Format("%d ", {(long long)obj});
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}
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a8::UdpLog::Instance()->Debug("hum1 %d %s", {(long long)hum, objs_str});
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}
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{
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std::string objs_str;
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for (auto& obj : part_objects) {
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objs_str += a8::Format("%d ", {(long long)obj});
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}
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a8::UdpLog::Instance()->Debug("hum2 %d %s", {(long long)this, objs_str});
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}
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room->CheckPartObjects(hum, this);
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hum->InPartObjects(this);
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#endif
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#endif
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assert(hum->InPartObjects(this));
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if (!hum->InPartObjects(this)) {
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static long long last_debugout_tick = 0;
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if (a8::XGetTickCount() - last_debugout_tick > 1000 * 10) {
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last_debugout_tick = a8::XGetTickCount();
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a8::UdpLog::Instance()->Warning
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("SyncAroundPlayers error room_idx:%d, file:%s line:%d func:%s",
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{
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room->GetRoomIdx(),
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file,
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line,
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func
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});
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}
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}
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});
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#ifdef DEBUG
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#if 0
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room->CheckPartObjects();
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a8::UdpLog::Instance()->Debug("syncaround end %s %d %s",
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{
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file,
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line,
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func
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});
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#endif
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#endif
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}
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@ -15,6 +15,8 @@ class MoveableEntity : public RoomEntity
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void TouchAllLayerEntityList(std::function<void (Entity*, bool&)> func);
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void TouchAllLayerHumanList(std::function<void (Human*, bool&)> func);
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void SyncAroundPlayers(const char* file, int line, const char* func);
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protected:
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int updated_times_ = 0;
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