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@ -254,7 +254,7 @@ void Human::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data
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"room.frameno:%d",
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{
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dead_frameno,
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dead_times,
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stats.dead_times,
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room->AliveCount(),
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room->GetFrameNo()
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});
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