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@ -202,7 +202,10 @@ void RoomObstacle::Explosion()
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}
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});
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a8::Vec2 bomb_pos = GetPos();
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room->frame_event.AddExplosionEx(master, meta->i->thing_id(), bomb_pos, 0);
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room->frame_event.AddExplosionEx(master,
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meta->i->thing_id(),
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bomb_pos,
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meta->i->explosion_effect());
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for (auto& target : objects) {
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switch (target->GetEntityType()) {
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case ET_Player:
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