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@ -169,6 +169,13 @@ void Human::FillMFObjectLess(Room* room, Human* hum, cs::MFPlayerFull* full_data
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p->set_shoot_offset_y(shoot_offset.y);
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GetCurrWeapon()->ToPB(p->mutable_weapon());
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GetAbility()->FillMFAttrAdditionList(room, this, p->mutable_attr_addition());
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if (GetCar()) {
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p->set_car_uniid(GetCar()->car_uniid);
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p->set_car_seat(GetSeat());
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} else {
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p->set_car_uniid(0);
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p->set_car_seat(0);
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}
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}
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void Human::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data)
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