1
This commit is contained in:
parent
568cc480b7
commit
3d5b004acc
@ -119,7 +119,11 @@ void InternalShot(Creature* c,
|
|||||||
}
|
}
|
||||||
for (auto& tuple : weapon_meta->bullet_born_offset) {
|
for (auto& tuple : weapon_meta->bullet_born_offset) {
|
||||||
a8::Vec2 bullet_born_offset = a8::Vec2(std::get<0>(tuple), std::get<1>(tuple));
|
a8::Vec2 bullet_born_offset = a8::Vec2(std::get<0>(tuple), std::get<1>(tuple));
|
||||||
bullet_born_offset.Rotate(c->GetAttackDir().CalcAngle(a8::Vec2::UP));
|
float bullet_born_angle = c->GetAttackDir().CalcAngleEx(a8::Vec2::UP);
|
||||||
|
if (c->GetAttackDir().x > 0.00001f) {
|
||||||
|
bullet_born_angle = -bullet_born_angle;
|
||||||
|
}
|
||||||
|
bullet_born_offset.Rotate(bullet_born_angle);
|
||||||
a8::Vec2 bullet_born_pos = c->GetPos() + bullet_born_offset;
|
a8::Vec2 bullet_born_pos = c->GetPos() + bullet_born_offset;
|
||||||
if (c->room->OverBorder(bullet_born_pos, 0.0f)) {
|
if (c->room->OverBorder(bullet_born_pos, 0.0f)) {
|
||||||
return;
|
return;
|
||||||
@ -138,7 +142,11 @@ void InternalShot(Creature* c,
|
|||||||
}
|
}
|
||||||
for (auto& tuple : weapon_meta->bullet_born_offset) {
|
for (auto& tuple : weapon_meta->bullet_born_offset) {
|
||||||
a8::Vec2 bullet_born_offset = a8::Vec2(std::get<0>(tuple), std::get<1>(tuple));
|
a8::Vec2 bullet_born_offset = a8::Vec2(std::get<0>(tuple), std::get<1>(tuple));
|
||||||
bullet_born_offset.Rotate(c->GetAttackDir().CalcAngle(a8::Vec2::UP));
|
float bullet_born_angle = c->GetAttackDir().CalcAngleEx(a8::Vec2::UP);
|
||||||
|
if (c->GetAttackDir().x > 0.00001f) {
|
||||||
|
bullet_born_angle = -bullet_born_angle;
|
||||||
|
}
|
||||||
|
bullet_born_offset.Rotate(bullet_born_angle);
|
||||||
a8::Vec2 bullet_born_pos = c->GetPos() + c->shoot_offset + bullet_born_offset;
|
a8::Vec2 bullet_born_pos = c->GetPos() + c->shoot_offset + bullet_born_offset;
|
||||||
a8::Vec2 bullet_dir = c->GetAttackDir();
|
a8::Vec2 bullet_dir = c->GetAttackDir();
|
||||||
float bullet_angle = std::get<2>(tuple);
|
float bullet_angle = std::get<2>(tuple);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user