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@ -1312,7 +1312,7 @@ bool Human::HasNoDownedTeammate()
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return false;
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return false;
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}
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}
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bool Human::CanUseSkill()
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bool Human::CanUseSkill(int skill_id)
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{
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{
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if (downed) {
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if (downed) {
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return false;
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return false;
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@ -1346,7 +1346,7 @@ void Human::DoSkill(int skill_id, int target_id, const a8::Vec2& target_pos)
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) {
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) {
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CancelAction();
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CancelAction();
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}
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}
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if (CanUseSkill()) {
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if (CanUseSkill(skill_id)) {
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ResetSkill();
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ResetSkill();
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playing_skill = true;
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playing_skill = true;
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last_use_skill_frameno_ = room->GetFrameNo();
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last_use_skill_frameno_ = room->GetFrameNo();
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@ -193,7 +193,7 @@ class Human : public Creature
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void RemoveOutObjects(Entity* entity);
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void RemoveOutObjects(Entity* entity);
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bool HasLiveTeammate();
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bool HasLiveTeammate();
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bool HasNoDownedTeammate();
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bool HasNoDownedTeammate();
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bool CanUseSkill();
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bool CanUseSkill(int skill_id);
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void DoJump();
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void DoJump();
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void DoSkill(int skill_id, int target_id, const a8::Vec2& target_pos);
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void DoSkill(int skill_id, int target_id, const a8::Vec2& target_pos);
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virtual int SelectSkillId();
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virtual int SelectSkillId();
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@ -190,7 +190,7 @@ void ZombieModeAI::UpdateAttack()
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}
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}
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float distance = myself->GetPos().Distance(node_->target->GetPos());
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float distance = myself->GetPos().Distance(node_->target->GetPos());
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if (distance > GetAttackRange()) {
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if (distance > GetAttackRange()) {
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if (myself->CanUseSkill() &&
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if (myself->CanUseSkill(myself->SelectSkillId()) &&
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myself->CurrentSkillMeta()->i->skill_id() != TURN_OVER_SKILL_ID &&
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myself->CurrentSkillMeta()->i->skill_id() != TURN_OVER_SKILL_ID &&
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distance < myself->CurrentSkillMeta()->i->skill_distance()) {
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distance < myself->CurrentSkillMeta()->i->skill_distance()) {
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DoSkill();
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DoSkill();
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