修复 10 浣熊的地雷,炸死的目标未显示击杀ICON
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ad63b15144
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@ -767,22 +767,16 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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name
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name
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});
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});
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} else {
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} else {
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(weapon_id);
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info.killer_id = killer->GetEntityUniId();
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if (equip_meta) {
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info.killer_team_id = killer->team_id;
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info.killer_id = killer->GetEntityUniId();
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SendRollMsgEx
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info.killer_team_id = killer->team_id;
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(info,
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SendRollMsgEx
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TEXT("battle_server_dead_weapon", "%s 使用 ${weapon_text_icon} 干掉了 %s").c_str(),
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(info,
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{
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TEXT("battle_server_dead_weapon", "%s 使用 ${weapon_text_icon} 干掉了 %s").c_str(),
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killer_name,
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{
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name
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killer_name,
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}
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#if 0
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);
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equip_meta->i->name(),
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#endif
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name
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}
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);
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}
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}
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}
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}
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}
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} else {
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} else {
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@ -308,7 +308,16 @@ void Obstacle::Explosion(Bullet* bullet)
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float dmg = meta->i->damage();
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float dmg = meta->i->damage();
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float def = hum->ability.def;
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float def = hum->ability.def;
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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hum->DecHP(finaly_dmg, VP_Mine, TEXT("battle_server_killer_mine", "地雷"), VW_Mine);
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if (GetMasterId(bullet->room)) {
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Human* master = bullet->room->GetHumanByUniId(GetMasterId(bullet->room));
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if (master) {
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hum->DecHP(finaly_dmg, master->GetEntityUniId(), master->GetName(), VW_Mine);
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} else {
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hum->DecHP(finaly_dmg, VP_Mine, TEXT("battle_server_killer_mine", "地雷"), VW_Mine);
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}
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} else {
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hum->DecHP(finaly_dmg, VP_Mine, TEXT("battle_server_killer_mine", "地雷"), VW_Mine);
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}
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}
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}
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}
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}
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break;
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break;
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@ -202,6 +202,12 @@ Entity* Room::GetEntityByUniId(int uniid)
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return itr != uniid_hash_.end() ? itr->second : nullptr;
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return itr != uniid_hash_.end() ? itr->second : nullptr;
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}
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}
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Human* Room::GetHumanByUniId(int uniid)
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{
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Entity* entity = GetEntityByUniId(uniid);
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return entity && entity->GetEntityType() == ET_Player ? (Human*)entity : nullptr;
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}
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int Room::AliveCount()
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int Room::AliveCount()
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{
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{
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return alive_count_;
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return alive_count_;
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@ -82,6 +82,7 @@ public:
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Player* GetPlayerByAccountId(const std::string& accountid);
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Player* GetPlayerByAccountId(const std::string& accountid);
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Player* GetPlayerByUniId(int uniid);
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Player* GetPlayerByUniId(int uniid);
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Entity* GetEntityByUniId(int uniid);
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Entity* GetEntityByUniId(int uniid);
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Human* GetHumanByUniId(int uniid);
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Human* GetFirstNewBie() { return first_newbie_; }
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Human* GetFirstNewBie() { return first_newbie_; }
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int GetRealPlayerNum() { return accountid_hash_.size();}
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int GetRealPlayerNum() { return accountid_hash_.size();}
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@ -222,7 +222,11 @@ void RoomObstacle::Explosion()
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float dmg = meta->i->damage();
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float dmg = meta->i->damage();
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float def = hum->ability.def;
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float def = hum->ability.def;
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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hum->DecHP(finaly_dmg, VP_Mine, TEXT("battle_server_killer_mine", "地雷"), VW_Mine);
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if (master.Get()) {
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hum->DecHP(finaly_dmg, master.Get()->GetEntityUniId(), master.Get()->GetName(), VW_Mine);
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} else {
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hum->DecHP(finaly_dmg, VP_Mine, TEXT("battle_server_killer_mine", "地雷"), VW_Mine);
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}
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}
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}
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}
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}
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break;
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break;
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