修复延迟buff问题
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@ -809,54 +809,84 @@ void Creature::ProcBuffEffect(Creature* caster, Buff* buff)
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break;
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case kBET_DelayAddBuff:
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{
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if (caster->GetEntityType() == ET_Player) {
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if (caster) {
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SkillCasterState* caster_state = new SkillCasterState;
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caster->FillSkillCasterState(caster_state);
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room->xtimer.AddDeadLineTimerAndAttach
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(
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SERVER_FRAME_RATE * buff->meta->param1,
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a8::XParams()
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.SetSender(this)
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.SetParam1(caster)
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.SetParam2(buff->meta->param2)
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.SetParam3(((Creature*)caster)->CurrentSkill()->meta),
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[] (const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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Human* caster = (Human*)param.param1.GetUserData();
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int buff_id = param.param2;
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MetaData::Skill* skill = (MetaData::Skill*)param.param3.GetUserData();
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MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
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if (buff_meta && skill == caster->CurrentSkill()->meta && caster) {
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hum->AddBuff(caster, buff_meta, 1, skill);
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}
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},
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&buff->xtimer_attacher.timer_list_);
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(
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SERVER_FRAME_RATE * buff->meta->param1,
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a8::XParams()
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.SetSender(this)
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.SetParam1(caster_state)
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.SetParam2(buff->meta->param2)
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.SetParam3(((Creature*)caster)->CurrentSkill()->meta),
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[] (const a8::XParams& param)
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{
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Creature* receiver = (Creature*)param.sender.GetUserData();
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SkillCasterState* caster_state = (SkillCasterState*)param.param1.GetUserData();
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if (caster_state->caster.Get()) {
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int buff_id = param.param2;
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MetaData::Skill* skill = (MetaData::Skill*)param.param3.GetUserData();
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MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
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if (buff_meta &&
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caster_state->caster.Get()->CurrentSkill() &&
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skill == caster_state->caster.Get()->CurrentSkill()->meta) {
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SkillCasterState old_caster_state;
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caster_state->caster.Get()->FillSkillCasterState(&old_caster_state);
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caster_state->caster.Get()->RecoverSkillCasterState(caster_state);
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receiver->AddBuff(caster_state->caster.Get(), buff_meta, 1, skill);
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caster_state->caster.Get()->RecoverSkillCasterState(&old_caster_state);
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}
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}
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},
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&buff->xtimer_attacher.timer_list_,
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[] (const a8::XParams& param)
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{
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SkillCasterState* caster_state = (SkillCasterState*)param.param1.GetUserData();
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delete caster_state;
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});
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}
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}
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break;
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case kBET_IntervalAddBuff:
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{
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room->xtimer.AddRepeatTimerAndAttach
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(
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FRAME_RATE_MS / buff->meta->param1,
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a8::XParams()
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.SetSender(this)
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.SetParam1(caster)
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.SetParam2(buff->meta)
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.SetParam3(((Creature*)caster)->CurrentSkill()->meta),
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[] (const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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Human* caster = (Human*)param.param1.GetUserData();
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MetaData::Buff* mother_buff_meta = (MetaData::Buff*)param.param2.GetUserData();
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MetaData::Skill* skill = (MetaData::Skill*)param.param3.GetUserData();
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for (int buff_id : mother_buff_meta->param2_int_list) {
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MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
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if (buff_meta && skill == caster->CurrentSkill()->meta && caster) {
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hum->AddBuff(caster, buff_meta, 1, skill);
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if (caster) {
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SkillCasterState* caster_state = new SkillCasterState;
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caster->FillSkillCasterState(caster_state);
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room->xtimer.AddRepeatTimerAndAttach
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(
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buff->meta->param1 / FRAME_RATE_MS,
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a8::XParams()
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.SetSender(this)
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.SetParam1(caster_state)
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.SetParam2(buff->meta)
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.SetParam3(((Creature*)caster)->CurrentSkill()->meta),
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[] (const a8::XParams& param)
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{
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Creature* receiver = (Creature*)param.sender.GetUserData();
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SkillCasterState* caster_state = (SkillCasterState*)param.param1.GetUserData();
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if (caster_state->caster.Get()) {
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int buff_id = param.param2;
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MetaData::Skill* skill = (MetaData::Skill*)param.param3.GetUserData();
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MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
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if (buff_meta &&
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caster_state->caster.Get()->CurrentSkill() &&
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skill == caster_state->caster.Get()->CurrentSkill()->meta) {
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SkillCasterState old_caster_state;
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caster_state->caster.Get()->FillSkillCasterState(&old_caster_state);
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caster_state->caster.Get()->RecoverSkillCasterState(caster_state);
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receiver->AddBuff(caster_state->caster.Get(), buff_meta, 1, skill);
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caster_state->caster.Get()->RecoverSkillCasterState(&old_caster_state);
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}
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}
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}
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},
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&buff->xtimer_attacher.timer_list_);
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},
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&buff->xtimer_attacher.timer_list_,
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[] (const a8::XParams& param)
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{
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SkillCasterState* caster_state = (SkillCasterState*)param.param1.GetUserData();
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delete caster_state;
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});
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}
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}
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break;
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case kBET_SummonHero:
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@ -1399,3 +1429,22 @@ bool Creature::CollisonDetection()
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}
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return false;
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}
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void Creature::FillSkillCasterState(SkillCasterState* caster_state)
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{
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caster_state->caster.Attach(this);
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caster_state->caster_pos = GetPos();
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caster_state->caster_skill_id = CurrentSkill() ? CurrentSkill()->meta->i->skill_id() : 0;
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caster_state->caster_skill_target_id = skill_target_id_;
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caster_state->caster_skill_dir = skill_dir_;
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caster_state->caster_skill_distance = skill_distance_;
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caster_state->caster_skill_param1 = skill_param1;
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}
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void Creature::RecoverSkillCasterState(SkillCasterState* caster_state)
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{
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skill_target_id_ = caster_state->caster_skill_target_id;
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skill_dir_ = caster_state->caster_skill_dir;
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skill_distance_ = caster_state->caster_skill_distance;
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skill_param1 = caster_state->caster_skill_param1;
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}
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@ -12,6 +12,17 @@ namespace MetaData
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class SkillPhase;
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}
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struct SkillCasterState
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{
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CreatureWeakPtr caster;
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a8::Vec2 caster_pos;
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int caster_skill_id = 0;
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int caster_skill_target_id = 0;
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a8::Vec2 caster_skill_dir;
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float caster_skill_distance = 0.0f;
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float caster_skill_param1 = 0.0f;
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};
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struct xtimer_list;
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class Skill;
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class Obstacle;
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@ -121,6 +132,8 @@ class Creature : public MoveableEntity
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void CheckSpecObject();
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RoomObstacle* SummonObstacle(int id, const a8::Vec2& pos);
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bool CollisonDetection();
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void FillSkillCasterState(SkillCasterState* caster_state);
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void RecoverSkillCasterState(SkillCasterState* caster_state);
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private:
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2
third_party/a8engine
vendored
2
third_party/a8engine
vendored
@ -1 +1 @@
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Subproject commit 9f43c10312f3f3adccab2d477365c0c1d9200e03
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Subproject commit 1bcc24955410e67342d5e44c2e35addff5111fca
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