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@ -192,6 +192,9 @@ void Player::UpdateShot()
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a8::Vec2 target_dir = attack_dir;
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a8::Vec2 target_dir = attack_dir;
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GetCar()->attack_dir = attack_dir;
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GetCar()->attack_dir = attack_dir;
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GetCar()->Shot(target_dir, shot_ok, fly_distance);
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GetCar()->Shot(target_dir, shot_ok, fly_distance);
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if (!moving) {
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GetCar()->SetMoveDir(attack_dir);
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}
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shot_start = false;
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shot_start = false;
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return;
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return;
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} else {
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} else {
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