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@ -18,56 +18,52 @@ void KillMgr::UnInit()
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}
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/*
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master.name
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killer.name
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dead.name
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weapon.name
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weapon.text_icon
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*/
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void KillMgr::OnHumanDead(Human* dead_hum, KillInfo* info)
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{
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{
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Entity* hum = dead_hum->room->GetEntityByUniId(info->killer_id);
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if (hum && hum->IsEntityType(ET_Player)) {
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Creature* killer = (Creature*)hum;
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if (info->killer_id == dead_hum->GetUniId()) {
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#if 0
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SendRollMsgEx(info,
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std::shared_ptr<cs::SMRollMsg> pb_msg = std::make_shared<cs::SMRollMsg>();
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Entity* killer = dead_hum->room->GetEntityByUniId(info->killer_id);
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if (killer && killer->IsEntityType(ET_Player)) {
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if (info->killer_id == dead_hum->GetUniId()) {
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PreprocessRollMsg(pb_msg,
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TEXT("battle_server_dead_specate", "%s 自杀").c_str(),
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{
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killer_name
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info->killer_name
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});
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#endif
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} else {
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#if 0
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SendRollMsgEx
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(info,
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TEXT("battle_server_dead_weapon", "%s 使用 ${weapon_text_icon} 干掉了 %s").c_str(),
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{
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killer_name,
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name
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}
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);
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#endif
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}
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} else {
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#if 0
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switch (weapon_id) {
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case VW_SafeArea:
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{
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SendRollMsgEx
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(info,
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TEXT("battle_server_dead_gas", "%s 被${weapon_text_icon}干掉").c_str(),
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{
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name
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});
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}
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break;
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default:
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{
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}
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break;
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}
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#endif
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PreprocessRollMsg(pb_msg,
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TEXT("battle_server_dead_weapon", "%s 使用 ${weapon_text_icon} 干掉了 %s").c_str(),
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{
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info->killer_name,
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dead_hum->name
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});
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}
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} else {
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Entity* root_master = dead_hum->room->GetEntityByUniId(info->root_master_id);
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if (root_master && root_master->IsEntityType(ET_Player)) {
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}
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}
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#if 0
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{
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#if 0
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SendRollMsgEx
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(info,
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TEXT("battle_server_dead_gas", "%s 被${weapon_text_icon}干掉").c_str(),
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{
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name
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});
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#endif
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}
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#endif
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}
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void KillMgr::PreprocessRollMsg(cs::SMRollMsg* pb_msg,
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void KillMgr::PreprocessRollMsg(std::shared_ptr<cs::SMRollMsg> pb_msg,
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const char* fmt,
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std::initializer_list<a8::XValue> args)
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{
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@ -150,35 +146,36 @@ void KillMgr::PreprocessRollMsg(cs::SMRollMsg* pb_msg,
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void KillMgr::BoradcastRollMsg(Human* dead_hum,
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KillInfo* info,
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int killer_team_id,
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cs::SMRollMsg* pb_msg)
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std::shared_ptr<cs::SMRollMsg> pb_msg)
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{
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KillInfo* info_copy = new KillInfo;
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*info_copy = *info;
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std::shared_ptr<cs::SMRollMsg>* pb_msg_copy = new std::shared_ptr<cs::SMRollMsg>;
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*pb_msg_copy = pb_msg;
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dead_hum->room->xtimer.AddDeadLineTimerAndAttach
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(
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0,
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a8::XParams()
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.SetSender(dead_hum)
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.SetParam1(info_copy)
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.SetParam2(pb_msg)
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.SetParam1(pb_msg_copy)
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.SetParam3(killer_team_id),
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[] (const a8::XParams& param)
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{
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Human* dead_hum = (Human*)param.sender.GetUserData();
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KillInfo* info = (KillInfo*)param.param1.GetUserData();
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cs::SMRollMsg* pb_msg = (cs::SMRollMsg*)param.param2.GetUserData();
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std::shared_ptr<cs::SMRollMsg>* pb_msg = (std::shared_ptr<cs::SMRollMsg>*)
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param.param2.GetUserData();
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int killer_team_id = param.param3;
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KillMgr::Instance()->BoradcastRollMsgCb
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(dead_hum,
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info,
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killer_team_id,
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pb_msg);
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*pb_msg);
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},
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&dead_hum->xtimer_attacher.timer_list_,
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[] (const a8::XParams& param)
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{
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KillInfo* info = (KillInfo*)param.param1.GetUserData();
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cs::SMRollMsg* pb_msg = (cs::SMRollMsg*)param.param2.GetUserData();
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std::shared_ptr<cs::SMRollMsg>* pb_msg = (std::shared_ptr<cs::SMRollMsg>*)
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param.param2.GetUserData();
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delete pb_msg;
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delete info;
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}
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@ -188,7 +185,7 @@ void KillMgr::BoradcastRollMsg(Human* dead_hum,
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void KillMgr::BoradcastRollMsgCb(Human* dead_hum,
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KillInfo* info,
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int killer_team_id,
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cs::SMRollMsg* pb_msg)
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std::shared_ptr<cs::SMRollMsg> pb_msg)
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{
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dead_hum->room->TraversePlayerList
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(a8::XParams(),
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@ -7,6 +7,7 @@ namespace cs
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struct KillInfo
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{
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int root_master_id = 0;
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int killer_id = 0;
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std::string killer_name;
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int weapon_id = 0;
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@ -27,15 +28,15 @@ class KillMgr : public a8::Singleton<KillMgr>
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void OnHumanDead(Human* dead_hum, KillInfo* info);
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private:
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void PreprocessRollMsg(cs::SMRollMsg* pb_msg,
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void PreprocessRollMsg(std::shared_ptr<cs::SMRollMsg> pb_msg,
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const char* fmt,
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std::initializer_list<a8::XValue> args);
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void BoradcastRollMsg(Human* dead_hum,
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KillInfo* info,
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int killer_team_id,
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cs::SMRollMsg* pb_msg);
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std::shared_ptr<cs::SMRollMsg> pb_msg);
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void BoradcastRollMsgCb(Human* dead_hum,
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KillInfo* info,
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int killer_team_id,
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cs::SMRollMsg* pb_msg);
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std::shared_ptr<cs::SMRollMsg> pb_msg);
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};
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