修复 救援时间问题
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@ -781,7 +781,7 @@ void Player::HumanInteraction(Human* hum)
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if (hum->GetActionType() == AT_Rescue) {
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return;
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}
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hum->TryAddBuff(this, kRescueBuffId);
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TryAddBuff(this, kRescueBuffId);
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int downed_relive_time = MetaMgr::Instance()->GetSysParamAsInt("downed_relive_time") * 1000;
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downed_relive_time -= GetAbility()->GetAttrAbs(kHAT_RescueTime);
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downed_relive_time = std::max(1000, downed_relive_time);
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@ -1195,6 +1195,17 @@ void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
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int hero_num = a8::XValue(cmds[2]);
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std::vector<int> mons = std::vector<int>{hero_id};
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room->ShuaMon(GetPos(), mons, 100);
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} else if (cmd == "jiuyuan") {
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TryAddBuff(this, kRescueBuffId);
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int downed_relive_time = MetaMgr::Instance()->GetSysParamAsInt("downed_relive_time") * 1000;
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downed_relive_time -= GetAbility()->GetAttrAbs(kHAT_RescueTime);
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downed_relive_time = std::max(1000, downed_relive_time);
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StartAction(
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AT_Relive,
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downed_relive_time,
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room->GetFrameNo(),
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0
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);
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} else if (cmd == "addbuff" && cmds.size() >= 2) {
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int buff_id = a8::XValue(cmds[1]);
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MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
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