This commit is contained in:
aozhiwei 2021-07-06 12:07:34 +00:00
parent 83bb518b11
commit 5d5a9b44a0

View File

@ -11,6 +11,7 @@
#include "collider.h"
#include "roomobstacle.h"
#include "trigger.h"
#include "car.h"
void InternalShot(Creature* c,
MetaData::Equip* weapon_meta,
@ -1034,6 +1035,20 @@ void Creature::ProcBuffEffect(Creature* caster, Buff* buff)
need_sync_active_player = true;
}
break;
case kBET_AddCarBuff:
{
if (IsHuman() && AsHuman()->GetCar()) {
AsHuman()->GetCar()->TryAddBuff(this, buff->meta->int_param1);
}
}
break;
case kBET_RemoveCarBuff:
{
if (IsHuman() && AsHuman()->GetCar()) {
AsHuman()->GetCar()->RemoveBuffById(buff->meta->int_param1);
}
}
break;
default:
{
}