添加枪械后坐力处理
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@ -91,6 +91,12 @@ void InternalShot(Human* hum,
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is_tank_skin);
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}
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}
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if (weapon_meta->i->recoil_force() > 0.01f) {
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a8::Vec2 old_move_dir = hum->move_dir;
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hum->move_dir = hum->move_dir * -1;
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hum->_UpdateMove(weapon_meta->i->recoil_force());
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hum->move_dir = old_move_dir;
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}
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}
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Human::Human():MoveableEntity()
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