From 66044e83956c2fc9cf2acd6a3de7591fdfd32013 Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Mon, 13 Sep 2021 02:20:39 +0000 Subject: [PATCH] 1 --- server/gameserver/constant_export.h | 2 ++ server/gameserver/frameevent.cc | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/server/gameserver/constant_export.h b/server/gameserver/constant_export.h index cd07eeb..7e4a6c6 100644 --- a/server/gameserver/constant_export.h +++ b/server/gameserver/constant_export.h @@ -91,6 +91,8 @@ enum BuffEffectType_e kBET_BeatBack = 67, //击退 kBET_Disperse = 68, //驱散 kBET_PeaceMode = 69, //和平模式 + kBET_ClientUse1 = 70, // + kBET_ClientUse2 = 71, // kBET_End }; diff --git a/server/gameserver/frameevent.cc b/server/gameserver/frameevent.cc index ca5a4d9..0b32793 100644 --- a/server/gameserver/frameevent.cc +++ b/server/gameserver/frameevent.cc @@ -104,7 +104,7 @@ void FrameEvent::AddBullet(int bullet_uniid, int bullet_idx = bullets_.size() - 1; sender.Get()->TraverseAllLayerHumanList ( - [bullet_idx] (Human* hum, bool& stop) + [bullet_idx, &sender] (Human* hum, bool& stop) { hum->bullets_.push_back(bullet_idx); });