fix 在定身时候,无法左右调整朝向
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@ -1008,9 +1008,11 @@ void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg)
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a8::Vec2 old_move_dir;
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a8::Vec2 new_move_dir;
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TypeConvert::FromPb(new_move_dir, &msg.move_dir());
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new_move_dir.Normalize();
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SetMoveDir(new_move_dir);
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moving = true;
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if (!HasBuffEffect(kBET_Vertigo)) {
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new_move_dir.Normalize();
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SetMoveDir(new_move_dir);
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moving = true;
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}
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}
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}
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assert(!isnan(GetMoveDir().x) && !isnan(GetMoveDir().y));
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