diff --git a/server/gameserver/aicomponent.h b/server/gameserver/aicomponent.h index 5f88c05..cb71a97 100644 --- a/server/gameserver/aicomponent.h +++ b/server/gameserver/aicomponent.h @@ -5,6 +5,13 @@ namespace MetaData class AI; } +enum ShotType_e +{ + kShotNone = 0, + kShotClick = 1, + kShotHold = 2, +}; + class MoveableEntity; class AIComponent { diff --git a/server/gameserver/android.ai.cc b/server/gameserver/android.ai.cc index f9bc3bb..7e1cadc 100644 --- a/server/gameserver/android.ai.cc +++ b/server/gameserver/android.ai.cc @@ -11,13 +11,6 @@ const int SHUA_RANGE = 580; -enum ShotType_e -{ - kShotNone = 0, - kShotClick = 1, - kShotHold = 2, -}; - enum AndroidState_e : int { AS_thinking, diff --git a/server/gameserver/hero.ai.cc b/server/gameserver/hero.ai.cc index a9fff1d..9bb53ed 100644 --- a/server/gameserver/hero.ai.cc +++ b/server/gameserver/hero.ai.cc @@ -8,13 +8,6 @@ #include "metamgr.h" #include "player.h" -enum ShotType_e -{ - kShotNone = 0, - kShotClick = 1, - kShotHold = 2, -}; - enum HeroState_e : int { HSE_Idle = 0, diff --git a/server/gameserver/zombiemode.ai.cc b/server/gameserver/zombiemode.ai.cc index 102dc89..2fb56cc 100644 --- a/server/gameserver/zombiemode.ai.cc +++ b/server/gameserver/zombiemode.ai.cc @@ -12,13 +12,6 @@ const int SHUA_RANGE = 580; -enum ShotType_e -{ - kShotNone = 0, - kShotClick = 1, - kShotHold = 2, -}; - enum ZombieState_e : int { ZSE_Idle = 0,