From 6a8b7752ab42ca770b56c20fc09052c09e0dff3d Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Thu, 6 May 2021 17:36:23 +0800 Subject: [PATCH] 1 --- server/gameserver/creature.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/server/gameserver/creature.cc b/server/gameserver/creature.cc index 63161b4..25d689f 100644 --- a/server/gameserver/creature.cc +++ b/server/gameserver/creature.cc @@ -45,9 +45,9 @@ void InternalShot(Creature* c, c->room->frame_event.AddShot(c); } for (auto& tuple : weapon_meta->bullet_born_offset) { - a8::Vec2 bullet_born_offset = c->shoot_offset + a8::Vec2(std::get<0>(tuple), std::get<1>(tuple)); + a8::Vec2 bullet_born_offset = a8::Vec2(std::get<0>(tuple), std::get<1>(tuple)); bullet_born_offset.Rotate(c->attack_dir.CalcAngle(a8::Vec2::UP)); - a8::Vec2 bullet_born_pos = c->GetPos() + bullet_born_offset; + a8::Vec2 bullet_born_pos = c->GetPos() + c->shoot_offset + bullet_born_offset; a8::Vec2 bullet_dir = c->attack_dir; float bullet_angle = std::get<2>(tuple); if (weapon_meta->i->bullet_angle() >= 0.10f) {