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@ -178,20 +178,23 @@ void Buff::ProcBecome(Creature* caster)
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int weapon_id = a8::XValue(strings[i]);
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MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(weapon_id);
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if (weapon_meta && i < caster->weapons.size()) {
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Weapon* weapon = &caster->weapons[i];
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hold_weapons_.push_back(*weapon);
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int weapon_idx = weapon_meta->GetWeaponIdx();
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if (weapon_idx >= 0 && weapon_idx < caster->weapons.size()) {
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Weapon* weapon = &caster->weapons[weapon_idx];
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hold_weapons_.push_back(*weapon);
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weapon->weapon_id = weapon_meta->i->id();
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weapon->weapon_lv = 1;
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weapon->meta = weapon_meta;
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weapon->Recalc();
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weapon->weapon_id = weapon_meta->i->id();
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weapon->weapon_lv = 1;
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weapon->meta = weapon_meta;
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weapon->Recalc();
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#if 1
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weapon->ammo = 10000000;
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weapon->ammo = 10000000;
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#else
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weapon->ammo = weapon->GetClipVolume();
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weapon->ammo = weapon->GetClipVolume();
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#endif
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if (i == 0) {
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caster->SetCurrWeapon(weapon);
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if (i == 0) {
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caster->SetCurrWeapon(weapon);
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}
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}
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}
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}
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@ -162,6 +162,19 @@ namespace MetaData
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}
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}
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int Equip::GetWeaponIdx()
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{
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int weapon_idx = -1;
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if (i->equip_type() == EQUIP_TYPE_WEAPON) {
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if (i->equip_subtype() == 1) {
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return 0;
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} else {
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return GUN_SLOT1;
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}
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}
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return weapon_idx;
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}
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void EquipUpgrade::Init()
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{
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const int MAX_LV = 20;
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@ -69,6 +69,7 @@ namespace MetaData
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float float_param2 = 0;
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void Init();
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int GetWeaponIdx();
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};
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struct EquipUpgrade
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