This commit is contained in:
aozhiwei 2021-07-30 02:31:56 +00:00
parent 03cb53c6b0
commit 6de0120c35

View File

@ -9,6 +9,7 @@
#include "player.h" #include "player.h"
#include "roomobstacle.h" #include "roomobstacle.h"
#include "car.h" #include "car.h"
#include "app.h"
HeroAI::HeroAI() HeroAI::HeroAI()
{ {
@ -161,6 +162,12 @@ void HeroAI::UpdateAttack()
if (myself->HasBuffEffect(kBET_Vertigo)) { if (myself->HasBuffEffect(kBET_Vertigo)) {
return; return;
} }
#ifdef DEBUG
if (App::Instance()->HasFlag(20)) {
ChangeToStateAI(HSE_Thinking);
return;
}
#endif
float distance = myself->GetPos().Distance(node_->target.Get()->GetPos()); float distance = myself->GetPos().Distance(node_->target.Get()->GetPos());
if (distance > GetAttackRange()) { if (distance > GetAttackRange()) {
if (ai_meta->i->pursuit_radius() <= 0) { if (ai_meta->i->pursuit_radius() <= 0) {