添加延迟子弹功能
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6dfa4e81d1
@ -1208,9 +1208,6 @@ void Creature::SetMoveDir(const a8::Vec2& move_dir)
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void Creature::AddSkill(int skill_id)
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{
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#if 1
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a8::XPrintf("AddSkill skill:%d\n", {skill_id});
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#endif
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MetaData::Skill* skill_meta = MetaMgr::Instance()->GetSkill(skill_id);
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if (skill_meta && !GetSkill(skill_id)) {
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if (skill_meta->i->skill_type() == 1) {
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@ -3354,8 +3354,8 @@ void Human::GetHitAabbBox(AabbCollider& aabb_box)
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aabb_box._min.y = -GetCar()->meta->i->rad();
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aabb_box._max.x = GetCar()->meta->i->rad();
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aabb_box._max.y = GetCar()->meta->i->rad();
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aabb_box.MoveCenter(GetCar()->hero_meta_->i->move_offset_x(),
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GetCar()->hero_meta_->i->move_offset_y());
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aabb_box.MoveCenter(GetCar()->hero_meta_->i->hit_offset_x(),
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GetCar()->hero_meta_->i->hit_offset_y());
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} else {
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aabb_box._min.x = -GetHitRadius();
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aabb_box._min.y = -GetHitRadius();
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