添加延迟子弹功能

This commit is contained in:
aozhiwei 2021-07-16 13:47:35 +08:00
commit 6dfa4e81d1
2 changed files with 2 additions and 5 deletions

View File

@ -1208,9 +1208,6 @@ void Creature::SetMoveDir(const a8::Vec2& move_dir)
void Creature::AddSkill(int skill_id)
{
#if 1
a8::XPrintf("AddSkill skill:%d\n", {skill_id});
#endif
MetaData::Skill* skill_meta = MetaMgr::Instance()->GetSkill(skill_id);
if (skill_meta && !GetSkill(skill_id)) {
if (skill_meta->i->skill_type() == 1) {

View File

@ -3354,8 +3354,8 @@ void Human::GetHitAabbBox(AabbCollider& aabb_box)
aabb_box._min.y = -GetCar()->meta->i->rad();
aabb_box._max.x = GetCar()->meta->i->rad();
aabb_box._max.y = GetCar()->meta->i->rad();
aabb_box.MoveCenter(GetCar()->hero_meta_->i->move_offset_x(),
GetCar()->hero_meta_->i->move_offset_y());
aabb_box.MoveCenter(GetCar()->hero_meta_->i->hit_offset_x(),
GetCar()->hero_meta_->i->hit_offset_y());
} else {
aabb_box._min.x = -GetHitRadius();
aabb_box._min.y = -GetHitRadius();