diff --git a/server/gameserver/creature.cc b/server/gameserver/creature.cc index d9dc80f..474f865 100644 --- a/server/gameserver/creature.cc +++ b/server/gameserver/creature.cc @@ -1208,9 +1208,6 @@ void Creature::SetMoveDir(const a8::Vec2& move_dir) void Creature::AddSkill(int skill_id) { - #if 1 - a8::XPrintf("AddSkill skill:%d\n", {skill_id}); - #endif MetaData::Skill* skill_meta = MetaMgr::Instance()->GetSkill(skill_id); if (skill_meta && !GetSkill(skill_id)) { if (skill_meta->i->skill_type() == 1) { diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index e4d0e51..d72562b 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -3354,8 +3354,8 @@ void Human::GetHitAabbBox(AabbCollider& aabb_box) aabb_box._min.y = -GetCar()->meta->i->rad(); aabb_box._max.x = GetCar()->meta->i->rad(); aabb_box._max.y = GetCar()->meta->i->rad(); - aabb_box.MoveCenter(GetCar()->hero_meta_->i->move_offset_x(), - GetCar()->hero_meta_->i->move_offset_y()); + aabb_box.MoveCenter(GetCar()->hero_meta_->i->hit_offset_x(), + GetCar()->hero_meta_->i->hit_offset_y()); } else { aabb_box._min.x = -GetHitRadius(); aabb_box._min.y = -GetHitRadius();