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@ -105,6 +105,13 @@ void InternalShot(Creature* c,
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if (skill_id == 0) {
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if (skill_id == 0) {
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c->room->frame_event.AddShot(c->GetWeakPtrRef());
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c->room->frame_event.AddShot(c->GetWeakPtrRef());
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}
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}
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if (weapon_meta->i->cast_time() > 0) {
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int buff_uniid = c->TryAddBuff(c, kVertigoBuffId);
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Buff* buff = c->GetBuffByUniId(buff_uniid);
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if (buff && buff->remover_timer) {
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c->room->xtimer.ModifyTimer(buff->remover_timer, weapon_meta->i->cast_time() / FRAME_RATE_MS);
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}
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}
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a8::Vec2 old_context_dir = c->context_dir;
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a8::Vec2 old_context_dir = c->context_dir;
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a8::Vec2 old_context_pos = c->context_pos;
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a8::Vec2 old_context_pos = c->context_pos;
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c->context_dir =c->GetAttackDir();
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c->context_dir =c->GetAttackDir();
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