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@ -32,9 +32,15 @@ static void InternalCreateBullet(BulletInfo& bullet_info)
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if (!bullet_info.c.Get()) {
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return;
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}
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Creature* c = bullet_info.c.Get();
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if (c->dead) {
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return;
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}
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if (c->downed) {
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return;
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}
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if (bullet_info.delay_time <= 0) {
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int bullet_uniid = 0;
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Creature* c = bullet_info.c.Get();
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if (c->room->BattleStarted() ||
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(c->room->GetGasData().gas_mode == GasJump &&
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!c->HasBuffEffect(kBET_Jump))) {
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