From 7491fc17a0f2a137495bee73a09684ce031b33c9 Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Thu, 2 Sep 2021 13:25:19 +0800 Subject: [PATCH] 1 --- server/gameserver/human.cc | 1 + server/tools/protobuild/cs_proto.proto | 1 + 2 files changed, 2 insertions(+) diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index 5ffeb47..8a28df5 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -403,6 +403,7 @@ void Human::FillMFTeamData(cs::MFTeamData* team_data, bool is_game_over) { last_sync_teamdata_frameno_ = room->GetFrameNo(); + team_data->set_team_id(team_id); team_data->set_player_id(GetUniId()); if (is_game_over || !real_dead || room->GetFrameNo() - GetRealDeadFrameNo(room) < 4) { TypeConvert::ToPb(GetPos(), team_data->mutable_pos()); diff --git a/server/tools/protobuild/cs_proto.proto b/server/tools/protobuild/cs_proto.proto index ea87e1b..0e15320 100755 --- a/server/tools/protobuild/cs_proto.proto +++ b/server/tools/protobuild/cs_proto.proto @@ -612,6 +612,7 @@ message MFGasData //队伍数据 message MFTeamData { + optional int32 team_id = 61; //队伍Id optional int32 player_id = 1; //玩家id optional MFVec2 pos = 2; //位置 optional MFVec2 dir = 3; //方向