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@ -512,10 +512,12 @@ void Creature::AddPassiveSkill(int skill_id)
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skill->Initialzie();
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skill->Initialzie();
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passive_skill_hash_[skill_meta->i->skill_id()] = skill;
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passive_skill_hash_[skill_meta->i->skill_id()] = skill;
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skill->AddPassiveSkillBuff();
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skill->AddPassiveSkillBuff();
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#if 0
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if (skill_meta->i->skill_cd() > 10000) {
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if (skill_meta->i->skill_cd() > 10000) {
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//永久被动被动技能
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//永久被动被动技能
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skill->AddPassiveSkillBuff();
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skill->AddPassiveSkillBuff();
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}
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}
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#endif
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}
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}
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}
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}
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@ -3914,7 +3914,8 @@ void Room::AirRaid(int airraid_id)
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}
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}
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a8::Vec2 dir = a8::Vec2::UP;
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a8::Vec2 dir = a8::Vec2::UP;
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dir.Rotate(a8::RandAngle());
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dir.Rotate(a8::RandAngle());
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a8::Vec2 center = gas_data_.pos_new + dir * (100 + rand() % gas_data_.new_area_meta->i->rad());
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float rnd_rad = gas_data_.new_area_meta->i->rad() > 0 ? rand() % gas_data_.new_area_meta->i->rad() : 0;
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a8::Vec2 center = gas_data_.pos_new + dir * (100 + rnd_rad);
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{
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{
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std::vector<Player*> humans;
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std::vector<Player*> humans;
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GetAlivePlayers(humans, GetRoomMaxPlayerNum());
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GetAlivePlayers(humans, GetRoomMaxPlayerNum());
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