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@ -2639,9 +2639,14 @@ void Creature::AutoSwitchWeapon()
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*c->GetCurrWeapon() = Weapon();
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*c->GetCurrWeapon() = Weapon();
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c->GetCurrWeapon()->weapon_idx = weapon_idx;
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c->GetCurrWeapon()->weapon_idx = weapon_idx;
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Weapon* next_weapon = c->ChooseNextSpecWeapon(slot_id);
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Weapon* next_weapon = c->ChooseNextSpecWeapon(slot_id);
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if (!next_weapon) {
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next_weapon = c->AutoChgWeapon();
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}
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if (next_weapon) {
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if (next_weapon) {
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c->SetCurrWeapon(next_weapon);
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c->SetCurrWeapon(next_weapon);
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switch_ok = true;
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switch_ok = true;
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} else {
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abort();
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}
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}
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}
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}
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}
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}
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