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@ -102,6 +102,9 @@ void InternalShot(Creature* c,
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{
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{
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if (weapon_meta->i->_inventory_slot() == IS_TRAP ||
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if (weapon_meta->i->_inventory_slot() == IS_TRAP ||
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weapon_meta->i->_inventory_slot() == IS_MINE) {
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weapon_meta->i->_inventory_slot() == IS_MINE) {
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if (skill_id == 0) {
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c->room->frame_event.AddShot(c->GetWeakPtrRef());
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}
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a8::Vec2 old_context_dir = c->context_dir;
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a8::Vec2 old_context_dir = c->context_dir;
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a8::Vec2 old_context_pos = c->context_pos;
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a8::Vec2 old_context_pos = c->context_pos;
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c->context_dir =c->GetAttackDir();
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c->context_dir =c->GetAttackDir();
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