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@ -30,12 +30,16 @@ void Bullet::Initialize()
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void Bullet::Update(int delta_time)
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void Bullet::Update(int delta_time)
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{
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{
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#ifdef DEBUG
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#ifdef DEBUG
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#if 0
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player->room->CheckPartObjects();
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player->room->CheckPartObjects();
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#endif
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#endif
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#endif
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MapServiceUpdate();
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MapServiceUpdate();
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#ifdef DEBUG
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#ifdef DEBUG
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#if 0
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player->room->CheckPartObjects();
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player->room->CheckPartObjects();
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#endif
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#endif
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#endif
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++updated_times_;
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++updated_times_;
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}
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}
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