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@ -184,6 +184,14 @@ void Obstacle::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_d
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} else {
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p->set_button_name("躲藏");
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}
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} else {
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if (IsOpenInteraction()) {
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if (IsDead(hum->room)) {
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p->set_button_name("");
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} else {
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p->set_button_name("开启");
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}
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}
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}
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}
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