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@ -3533,11 +3533,6 @@ void Human::OnBulletHit(Bullet* bullet)
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finaly_dmg = std::max(finaly_dmg, 0.0f);
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finaly_dmg = std::max(finaly_dmg, 0.0f);
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#if 0
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#if 0
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sender->stats.damage_amount_out += finaly_dmg;
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sender->stats.damage_amount_out += finaly_dmg;
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#endif
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#ifdef DEBUG
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if (App::Instance()->HasFlag(1) && IsPlayer()) {
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return;
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}
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#endif
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#endif
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if (bullet->meta->buff_meta) {
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if (bullet->meta->buff_meta) {
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MustBeAddBuff(this, bullet->meta->i->buffid());
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MustBeAddBuff(this, bullet->meta->i->buffid());
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