add matchmgr
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c159871bf9
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@ -36,6 +36,7 @@
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#include "collider.h"
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#include "collider.h"
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#include "tracemgr.h"
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#include "tracemgr.h"
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#include "matchmgr.h"
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struct MsgNode
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struct MsgNode
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{
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{
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@ -206,6 +207,7 @@ bool App::Init(int argc, char* argv[])
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uuid.SetMachineId((node_id - 1) * MAX_NODE_ID + instance_id);
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uuid.SetMachineId((node_id - 1) * MAX_NODE_ID + instance_id);
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KillMgr::Instance()->Init();
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KillMgr::Instance()->Init();
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RoomMgr::Instance()->Init();
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RoomMgr::Instance()->Init();
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MatchMgr::Instance()->Init();
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MapMgr::Instance()->Init();
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MapMgr::Instance()->Init();
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PlayerMgr::Instance()->Init();
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PlayerMgr::Instance()->Init();
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GGListener::Instance()->Init();
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GGListener::Instance()->Init();
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@ -244,6 +246,7 @@ void App::UnInit()
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GGListener::Instance()->UnInit();
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GGListener::Instance()->UnInit();
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PlayerMgr::Instance()->UnInit();
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PlayerMgr::Instance()->UnInit();
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MapMgr::Instance()->UnInit();
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MapMgr::Instance()->UnInit();
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MatchMgr::Instance()->UnInit();
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RoomMgr::Instance()->UnInit();
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RoomMgr::Instance()->UnInit();
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KillMgr::Instance()->UnInit();
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KillMgr::Instance()->UnInit();
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EntityFactory::Instance()->UnInit();
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EntityFactory::Instance()->UnInit();
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@ -1,8 +0,0 @@
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#include "precompile.h"
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#include "match.h"
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void Match::Init()
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{
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}
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@ -1,11 +0,0 @@
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#pragma once
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class Room;
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class Match
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{
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public:
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Room* room = nullptr;
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void Init();
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};
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13
server/gameserver/matchmgr.cc
Normal file
13
server/gameserver/matchmgr.cc
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@ -0,0 +1,13 @@
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#include "precompile.h"
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#include "matchmgr.h"
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void MatchMgr::Init()
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{
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}
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void MatchMgr::UnInit()
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{
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}
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15
server/gameserver/matchmgr.h
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15
server/gameserver/matchmgr.h
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@ -0,0 +1,15 @@
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#pragma once
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class Room;
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class MatchMgr : public a8::Singleton<MatchMgr>
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{
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private:
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MatchMgr() {};
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friend class a8::Singleton<MatchMgr>;
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public:
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void Init();
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void UnInit();
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};
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@ -33,7 +33,6 @@
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#include "mapmgr.h"
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#include "mapmgr.h"
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#include "incubator.h"
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#include "incubator.h"
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#include "team.h"
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#include "team.h"
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#include "match.h"
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const int SHUA_RANGE = 580;
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const int SHUA_RANGE = 580;
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@ -91,9 +90,6 @@ void Room::Init()
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incubator_ = new Incubator();
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incubator_ = new Incubator();
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incubator_->room = this;
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incubator_->room = this;
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incubator_->Init();
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incubator_->Init();
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match_ = new Match();
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match_->room = this;
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match_->Init();
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if (room_type_ == RT_NewBrid && creator_game_times_ <= 0) {
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if (room_type_ == RT_NewBrid && creator_game_times_ <= 0) {
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CreateLevel0RoomSpecThings();
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CreateLevel0RoomSpecThings();
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}
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}
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@ -109,7 +105,6 @@ void Room::UnInit()
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UnInitDebugInfo();
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UnInitDebugInfo();
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#endif
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#endif
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incubator_->UnInit();
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incubator_->UnInit();
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A8_SAFE_DELETE(match_);
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A8_SAFE_DELETE(incubator_);
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A8_SAFE_DELETE(incubator_);
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timer_attacher.ClearTimerList();
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timer_attacher.ClearTimerList();
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xtimer_attacher_.ClearTimerList();
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xtimer_attacher_.ClearTimerList();
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@ -40,7 +40,6 @@ class Car;
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class Hero;
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class Hero;
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class Incubator;
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class Incubator;
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class Team;
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class Team;
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class Match;
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class MapInstance;
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class MapInstance;
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struct RoomInitInfo;
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struct RoomInitInfo;
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struct ObstacleData
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struct ObstacleData
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@ -378,7 +377,6 @@ private:
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xtimer_list* auto_jump_timer_ = nullptr;
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xtimer_list* auto_jump_timer_ = nullptr;
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Incubator* incubator_ = nullptr;
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Incubator* incubator_ = nullptr;
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Match* match_ = nullptr;
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bool infinite_bullet_mode_ = false;
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bool infinite_bullet_mode_ = false;
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