This commit is contained in:
aozhiwei 2021-05-06 19:23:36 +08:00
parent 41d3181985
commit 8d7d8dbb0d

View File

@ -533,13 +533,13 @@ void Player::LootInteraction(Loot* entity)
if (weapons[GUN_SLOT1].weapon_id == 0) { if (weapons[GUN_SLOT1].weapon_id == 0) {
weapon = &weapons[GUN_SLOT1]; weapon = &weapons[GUN_SLOT1];
weapon->weapon_idx = GUN_SLOT1; weapon->weapon_idx = GUN_SLOT1;
if (GetCurrWeapon() != &weapons[GUN_SLOT2]) { if (GetCurrWeapon() != &weapons[GUN_SLOT2] && !FreezeOperate()) {
SetCurrWeapon(&weapons[GUN_SLOT1]); SetCurrWeapon(&weapons[GUN_SLOT1]);
} }
} else if (weapons[GUN_SLOT2].weapon_id == 0) { } else if (weapons[GUN_SLOT2].weapon_id == 0) {
weapon = &weapons[GUN_SLOT2]; weapon = &weapons[GUN_SLOT2];
weapon->weapon_idx = GUN_SLOT2; weapon->weapon_idx = GUN_SLOT2;
if (GetCurrWeapon() != &weapons[GUN_SLOT1]) { if (GetCurrWeapon() != &weapons[GUN_SLOT1] && !FreezeOperate()) {
SetCurrWeapon(&weapons[GUN_SLOT2]); SetCurrWeapon(&weapons[GUN_SLOT2]);
} }
} }