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90eddc10b2
@ -24,6 +24,7 @@ void AIComponent::SetAiMode(int ai_mode)
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int AIComponent::GetAiLevel()
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{
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return 1;
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return ai_level_;
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}
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@ -475,15 +475,11 @@ void AndroidNewAI::UpdateThinking()
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hum->room->IsWaitingStart() ||
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hum->HasBuffEffect(kBET_Jump) ||
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a8::HasBitFlag(hum->status, HS_DisableAttack)) {
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#if 1
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if (hum->room->IsWaitingStart()) {
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ChangeToStateNewAI(ASE_Idle);
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} else {
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ChangeToStateNewAI(ASE_RandomWalk);
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}
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#else
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ChangeToStateNewAI(ASE_RandomWalk);
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#endif
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} else {
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Human* target = GetTarget();
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if (target) {
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@ -60,6 +60,11 @@ void Android::InternalUpdate(int delta_time)
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if (action_type != AT_None) {
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UpdateAction();
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}
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if (HasBuffEffect(kBET_Fly)) {
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SetPos(room->plane.curr_pos);
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room->grid_service->MoveHuman(this);
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return;
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}
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ai->Update(delta_time);
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}
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@ -141,13 +141,15 @@ enum BuffEffectType_e
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kBET_CliEffect3 = 21, //僵尸被动光环地震(客户端表现用)
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kBET_CliEffect4 = 22, //被拖拽(客户端表现用)
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kBET_HunLuan = 23, //混乱,在烟雾弹中不自动瞄准
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kBET_Jump = 24, //跳伞中
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kBET_ThroughWall = 25, //穿墙
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kBET_InGrass = 26, //在草丛
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kBET_InWater = 27, //在水里
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kBET_InIce = 27, //在冰里
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kBET_Driver = 28, //驾驶中
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kBET_Passenger = 29, //乘座
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kBET_Fly = 24, //飞行中
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kBET_Jump = 25, //跳伞中
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kBET_InGrass = 27, //在草丛
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kBET_InWater = 28, //在水里
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kBET_InIce = 29, //在冰里
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kBET_Driver = 30, //驾驶中
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kBET_Passenger = 31, //乘座
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kBET_ThroughWall = 50, //穿墙
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kBET_End
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};
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@ -400,5 +402,8 @@ const int TURN_OVER_SKILL_ID = 41001;
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const int HUNLUAN_BUFFID = 6001;
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const int DRIVER_BUFFID = 6003;
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const int PASSENGER_BUFFID = 6004;
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const int kThroughWall_BUFFID = 6003;
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const int FLY_BUFFID = 7001;
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const int JUMP_BUFFID = 7002;
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const int DRIVER_BUFFID = 7003;
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const int PASSENGER_BUFFID = 7004;
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@ -36,7 +36,7 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
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if (room->GetGasData().gas_mode == GasJump &&
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entity != hum &&
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entity->GetEntityType() == ET_Player &&
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a8::HasBitFlag(((Human*)entity)->status, HS_Fly)) {
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((Human*)entity)->HasBuffEffect(kBET_Fly)) {
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continue;
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}
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}
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@ -82,7 +82,8 @@ void InternalShot(Human* hum,
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bullet_dir,
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fly_distance);
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if (hum->room->BattleStarted() ||
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(hum->room->GetGasData().gas_mode == GasJump && !a8::HasBitFlag(hum->status, HS_Jump))) {
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(hum->room->GetGasData().gas_mode == GasJump &&
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!hum->HasBuffEffect(kBET_Jump))) {
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hum->room->CreateBullet(hum,
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weapon_meta,
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weapon_upgrade_meta,
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@ -1318,21 +1319,25 @@ bool Human::CanUseSkill()
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void Human::DoJump()
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{
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if (a8::HasBitFlag(status, HS_Fly)) {
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a8::UnSetBitFlag(status, HS_Fly);
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a8::SetBitFlag(status, HS_Jump);
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if (HasBuffEffect(kBET_Fly)) {
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RemoveBuffByEffectId(kBET_Fly);
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MustBeAddBuff(this, kThroughWall_BUFFID);
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MustBeAddBuff(this, JUMP_BUFFID);
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jump_frameno_ = room->GetFrameNo();
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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room->xtimer.AddDeadLineTimerAndAttach
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(MetaMgr::Instance()->jump_time * SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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hum->OnLand();
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},
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&xtimer_attacher.timer_list_);
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MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(JUMP_BUFFID);
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if (buff_meta) {
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room->xtimer.AddDeadLineTimerAndAttach
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(buff_meta->i->duration_time() * SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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hum->OnLand();
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},
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&xtimer_attacher.timer_list_);
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}
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}
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}
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@ -1700,18 +1705,36 @@ void Human::RemoveObserver(Human* observer)
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void Human::SendUpdateMsg()
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{
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if (!follow_target_ && !a8::HasBitFlag(status, HS_Disable) && IsPlayer()) {
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#ifdef DEBUG
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long long begin_tick = a8::XGetTickCount();
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long long end_tick = a8::XGetTickCount();
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#endif
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cs::MFActivePlayerData* active_player_data_pb = nullptr;
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if (send_msg_times == 0 || need_sync_active_player) {
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active_player_data_pb = new cs::MFActivePlayerData();
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FillMFActivePlayerData(active_player_data_pb);
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need_sync_active_player = false;
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}
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#ifdef DEBUG
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end_tick = a8::XGetTickCount();
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if (a8::XGetTickCount() - begin_tick > 1000) {
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abort();
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}
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begin_tick = a8::XGetTickCount();
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#endif
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cs::SMUpdate* msg = room->frame_maker.MakeUpdateMsg(this);
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if (send_msg_times == 0 || last_sync_gas_frameno < room->GetGasData().gas_start_frameno) {
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last_sync_gas_frameno = room->GetGasData().gas_start_frameno;
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FillMFGasData(msg->mutable_gas_data());
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}
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#ifdef DEBUG
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end_tick = a8::XGetTickCount();
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if (a8::XGetTickCount() - begin_tick > 1000) {
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abort();
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}
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begin_tick = a8::XGetTickCount();
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#endif
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NotifyObservers(msg, active_player_data_pb);
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delete msg;
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@ -2201,7 +2224,7 @@ void Human::ClearFrameData()
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Human* hum = (Human*)entity;
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hum->RemovePartObjects(this);
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}
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#ifdef DEBUG
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#ifdef DEBUG1
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room->CheckPartObjects();
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#endif
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}
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@ -2220,7 +2243,7 @@ void Human::ClearFrameData()
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hum->RemovePartObjects(this);
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}
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}
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#ifdef DEBUG
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#ifdef DEBUG1
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room->CheckPartObjects();
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#endif
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}
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@ -3044,6 +3067,15 @@ void Human::AddBuff(Human* caster,
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#endif
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}
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void Human::MustBeAddBuff(Human* caster, int buff_id)
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{
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MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
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if (!buff_meta) {
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abort();
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}
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AddBuff(caster, buff_meta, 1);
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}
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bool Human::IsImmuneBuffEffect(int buff_effect)
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{
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for (auto itr = buff_list_.begin(); itr != buff_list_.end(); ++itr) {
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@ -4211,6 +4243,7 @@ void Human::OnBuffRemove(const Buff& buff)
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void Human::OnLand()
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{
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//着陆
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RemoveBuffByEffectId(kBET_Jump);
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RemoveBuffByEffectId(kBET_ThroughWall);
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if (IsCollisionInMapService()) {
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a8::Vec2 old_pos = GetPos();
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@ -23,8 +23,6 @@ enum HumanStatus
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HS_AlreadyProcNewBieLogic = 6,
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HS_LastAndroid = 7,
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HS_DisableAttack = 8,
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HS_Fly = 9,
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HS_Jump = 10,
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HS_End
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};
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@ -266,6 +264,7 @@ class Human : public MoveableEntity
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MetaData::Buff* buff_meta,
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int skill_lv,
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MetaData::Skill* buff_skill_meta = nullptr);
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void MustBeAddBuff(Human* caster, int buff_id);
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bool IsImmuneBuffEffect(int buff_effect);
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void RemoveBuffById(int buff_id);
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void RemoveBuffByEffectId(int buff_effect_id);
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@ -180,7 +180,6 @@ public:
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}
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}
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MetaMgr::Instance()->jump_time = MetaMgr::Instance()->GetSysParamAsFloat("jump_time");
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MetaMgr::Instance()->K = MetaMgr::Instance()->GetSysParamAsFloat("K");
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MetaMgr::Instance()->kill_param = MetaMgr::Instance()->GetSysParamAsFloat("kill_parameter");
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MetaMgr::Instance()->rank_param = MetaMgr::Instance()->GetSysParamAsFloat("rank_parameter");
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@ -61,7 +61,6 @@ class MetaMgr : public a8::Singleton<MetaMgr>
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int zbmode_game_duration = 60 * 2;
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int zbmode_player_num = 15;
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int zbmode_init_zombie_num = 2;
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int jump_time = 10;
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float K = 100.0f;
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float kill_param = 0.0f;
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float rank_param = 0.0f;
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@ -56,6 +56,10 @@ void Player::InternalUpdate(int delta_time)
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if (poisoning) {
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poisoning_time += delta_time;
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}
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if (HasBuffEffect(kBET_Fly)) {
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SetPos(room->plane.curr_pos);
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room->grid_service->MoveHuman(this);
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}
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if (HasSpecMove()) {
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_UpdateSpecMove();
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} else {
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@ -97,6 +101,9 @@ void Player::InternalUpdate(int delta_time)
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if (emote) {
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UpdateEmote();
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}
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if (jump) {
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UpdateJump();
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}
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if (get_down) {
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UpdateGetDown();
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}
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@ -311,7 +318,7 @@ void Player::UpdateSpectate()
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{
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if (room->GetGasData().gas_mode == GasInactive ||
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room->GetGasData().gas_mode == GasJump ||
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a8::HasBitFlag(status, HS_Fly)) {
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HasBuffEffect(kBET_Fly)) {
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spectate = false;
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return;
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}
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@ -326,6 +333,41 @@ void Player::UpdateEmote()
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emote_id = 0;
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}
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void Player::UpdateJump()
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{
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if (HasBuffEffect(kBET_Fly)) {
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DoJump();
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if (GetPos().Distance(room->last_player_jump_pos) > 64 * 4) {
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size_t num = 2 + rand() % 2;
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for (size_t i = 0; i < num; ++i){
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room->xtimer.AddDeadLineTimerAndAttach
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(SERVER_FRAME_RATE / 10,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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hum->room->TouchHumanList
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(
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a8::XParams()
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.SetSender(hum),
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[] (Human* hum, a8::XParams& param) -> bool
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{
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if (hum->HasBuffEffect(kBET_Fly) && hum->IsAndroid()) {
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hum->DoJump();
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return false;
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}
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return true;
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});
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},
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&xtimer_attacher.timer_list_);
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}
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}
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room->last_player_jump_pos = GetPos();
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}
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jump = false;
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}
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void Player::UpdateGetDown()
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{
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DoGetDown();
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@ -55,6 +55,8 @@ class Player : public Human
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bool emote = false;
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int emote_id = 0;
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bool jump = false;
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bool use_skill = false;
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bool get_down = false;
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@ -75,6 +77,7 @@ class Player : public Human
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void UpdateUseItemId();
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void UpdateSpectate();
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void UpdateEmote();
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void UpdateJump();
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void UpdateGetDown();
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void UpdateUseSkill();
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void Shot();
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@ -127,15 +127,39 @@ void Room::Update(int delta_time)
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elapsed_time_ += delta_time;
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while (elapsed_time_ >= 50) {
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#ifdef DEBUG
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long long begin_tick = a8::XGetTickCount();
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long long end_tick = a8::XGetTickCount();
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#endif
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if (GetFrameNo() % 2 == 0) {
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UpdateGas();
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}
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#ifdef DEBUG
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end_tick = a8::XGetTickCount();
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if (a8::XGetTickCount() - begin_tick > 1000) {
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abort();
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}
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begin_tick = a8::XGetTickCount();
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#endif
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for (auto& pair : moveable_hash_) {
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pair.second->Update(50);
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}
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#ifdef DEBUG
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end_tick = a8::XGetTickCount();
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if (a8::XGetTickCount() - begin_tick > 1000) {
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abort();
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}
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begin_tick = a8::XGetTickCount();
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#endif
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if (GetFrameNo() % 2 == 0) {
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SyncFrameData();
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}
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#ifdef DEBUG
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end_tick = a8::XGetTickCount();
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if (a8::XGetTickCount() - begin_tick > 1000) {
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abort();
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}
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#endif
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++frameno_;
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elapsed_time_ -= 50;
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}
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@ -1072,6 +1096,7 @@ void Room::UpdateGas()
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void Room::UpdateGasInactive()
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{
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if (GetFrameNo() - gas_data_.gas_start_frameno >= GetGasInactiveTime() * SERVER_FRAME_RATE) {
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long long begin_tick = a8::XGetTickCount();
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gas_data_.gas_mode = GasJump;
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gas_data_.gas_start_frameno = GetFrameNo();
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if (human_hash_.size() < GetRoomMaxPlayerNum()) {
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@ -1094,7 +1119,7 @@ void Room::UpdateGasInactive()
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int auto_jump_min_num = MetaMgr::Instance()->GetSysParamAsInt("auto_jump_min_num");
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int auto_jump_max_num = MetaMgr::Instance()->GetSysParamAsInt("auto_jump_max_num");
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int jump_num = a8::RandEx(auto_jump_min_num, auto_jump_max_num);
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if (room->last_player_jump_pos_.Distance(room->plane.curr_pos) < 64 * 8) {
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if (room->last_player_jump_pos.Distance(room->plane.curr_pos) < 64 * 8) {
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jump_num = 1 + rand() % 2;
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}
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for (int i = 0; i < jump_num; ++i) {
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@ -1104,7 +1129,7 @@ void Room::UpdateGasInactive()
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.SetSender(room),
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[] (Human* hum, a8::XParams& param) -> bool
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{
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if (a8::HasBitFlag(hum->status, HS_Fly) &&
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if (hum->HasBuffEffect(kBET_Fly) &&
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hum->GetEntitySubType() != EST_Player) {
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hum->DoJump();
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return false;
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@ -1114,6 +1139,10 @@ void Room::UpdateGasInactive()
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}
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},
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&xtimer_attacher_.timer_list_);
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#if 1
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a8::XPrintf("max_run_delay:%d %d\n", {PerfMonitor::Instance()->max_run_delay_time,
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a8::XGetTickCount() - begin_tick});
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#endif
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}
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}
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@ -1200,7 +1229,7 @@ void Room::UpdateGasJump()
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a8::XParams(),
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[] (Human* hum, a8::XParams& param) -> bool
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{
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if (a8::HasBitFlag(hum->status, HS_Fly)) {
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if (hum->HasBuffEffect(kBET_Fly)) {
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hum->DoJump();
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}
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if (hum->GetEntitySubType() == EST_Player) {
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@ -1624,10 +1653,10 @@ void Room::ShuaPlane()
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plane.dir = plane.end_point - plane.start_point;
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plane.dir.Normalize();
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plane.curr_pos = plane.start_point;
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last_player_jump_pos_ = plane.curr_pos;
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last_player_jump_pos = plane.curr_pos;
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for (auto& pair : human_hash_) {
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a8::SetBitFlag(pair.second->status, HS_Fly);
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pair.second->MustBeAddBuff(pair.second, FLY_BUFFID);
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pair.second->SetPos(plane.curr_pos);
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pair.second->attack_dir = plane.dir;
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pair.second->move_dir = plane.dir;
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@ -2135,6 +2164,7 @@ void Room::NotifyGameStart()
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}
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},
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&xtimer_attacher_.timer_list_);
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#if 0
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xtimer.AddDeadLineTimerAndAttach
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(SERVER_FRAME_RATE * 1,
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a8::XParams()
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@ -2146,7 +2176,7 @@ void Room::NotifyGameStart()
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room->SecondRandPoint();
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},
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&xtimer_attacher_.timer_list_);
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#endif
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if (room_type_ == RT_NewBrid || room_type_ == RT_MidBrid) {
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NewBieRoomStart();
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}
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@ -3235,9 +3265,27 @@ bool Room::CanAddToScene(Human* hum)
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void Room::SyncFrameData()
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||||
{
|
||||
#ifdef DEBUG
|
||||
long long begin_tick = a8::XGetTickCount();
|
||||
long long end_tick = a8::XGetTickCount();
|
||||
#endif
|
||||
for (auto& pair : human_hash_) {
|
||||
pair.second->SendUpdateMsg();
|
||||
#ifdef DEBUG
|
||||
end_tick = a8::XGetTickCount();
|
||||
if (a8::XGetTickCount() - begin_tick > 100) {
|
||||
abort();
|
||||
}
|
||||
begin_tick = a8::XGetTickCount();
|
||||
#endif
|
||||
}
|
||||
#ifdef DEBUG
|
||||
end_tick = a8::XGetTickCount();
|
||||
if (a8::XGetTickCount() - begin_tick > 1000) {
|
||||
abort();
|
||||
}
|
||||
begin_tick = a8::XGetTickCount();
|
||||
#endif
|
||||
frame_event.Clear();
|
||||
}
|
||||
|
||||
|
@ -46,6 +46,7 @@ public:
|
||||
MapService* map_service = nullptr;
|
||||
bool debug_trace = false;
|
||||
bool added_to_over_room = false;
|
||||
a8::Vec2 last_player_jump_pos;
|
||||
|
||||
~Room();
|
||||
void InitData(RoomInitInfo& init_info);
|
||||
@ -306,5 +307,4 @@ private:
|
||||
std::vector<ObstacleData> obstacle_datas_;
|
||||
|
||||
xtimer_list* auto_jump_timer_ = nullptr;
|
||||
a8::Vec2 last_player_jump_pos_;
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user