This commit is contained in:
aozhiwei 2021-03-23 14:19:35 +08:00
parent 0c8156ba69
commit 9166c94882
9 changed files with 47 additions and 20 deletions

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@ -277,7 +277,7 @@ enum PropertyType_e
{
kPropHp = 1,
kPropMaxHp = 2,
kPropSkillLeftTime = 4,
kPropSkillLeftTime_ = 4,
kPropSkillCd = 5,
kPropTankBulletNum = 6,
kPropTankOil = 7,
@ -287,7 +287,7 @@ enum PropertyType_e
kPropCar = 11,
kPropZombieId = 23,
kPropSkillLefTime = 24,
kPropSkillLeftTime = 24,
};
enum MapObjectType_e

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@ -281,6 +281,15 @@ void Creature::FillBuffList(::google::protobuf::RepeatedPtrField<::cs::MFBuff>*
}
}
void Creature::FillSkillList(::google::protobuf::RepeatedPtrField< cs::MFSkill >*
pb_skill_list)
{
for (auto& pair : skill_hash_) {
auto skill = pb_skill_list->Add();
pair.second->FillMFSkill(skill);
}
}
void Creature::AddPassiveSkill(int skill_id)
{
MetaData::Skill* skill_meta = MetaMgr::Instance()->GetSkill(skill_id);

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@ -48,6 +48,7 @@ class Creature : public MoveableEntity
float GetBuffAttrAbs(int attr_id);
float GetBuffAttrRate(int attr_id);
void FillBuffList(::google::protobuf::RepeatedPtrField<::cs::MFBuff>* pb_buff_list);
void FillSkillList(::google::protobuf::RepeatedPtrField< cs::MFSkill >* pb_skill_list);
void TriggerBuff(Skill* skill, std::set<Entity*>& target_list, BuffTriggerType_e trigger_type);
Skill* GetSkill(int skill_id);
void AddSkill(int skill_id);

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@ -238,11 +238,16 @@ void FrameEvent::RemoveBuff(Human* sender, int buff_id)
}
}
void FrameEvent::AddSkillCdChg(Human* hum)
void FrameEvent::AddSkillCdChg(Human* sender, int skill_id, int left_time)
{
chged_skillcds_.push_back(hum);
chged_skillcds_.push_back(std::make_tuple(sender, skill_id, left_time));
int idx = chged_skillcds_.size() - 1;
hum->chged_skillcds_.push_back(idx);
sender->TouchAllLayerHumanList
(
[idx] (Human* hum, bool& stop)
{
hum->chged_skillcds_.push_back(idx);
});
}
void FrameEvent::AddItemChg(Human* hum, int item_id, int item_num)

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@ -27,7 +27,7 @@ public:
void AddWeaponAmmoChg(Human* hum);
void AddBuff(Human* hum, Buff* buff);
void RemoveBuff(Human* hum, int buff_id);
void AddSkillCdChg(Human* hum);
void AddSkillCdChg(Human* hum, int skill_id, int left_time);
void AddItemChg(Human* hum, int item_id, int item_num);
void AddZombieIdChg(Human* hum);
void AddDead(Human* sender, int revive_time);
@ -47,7 +47,7 @@ private:
std::vector<Human*> chged_bullet_nums_;
std::vector<std::tuple<Human*, int, int>> chged_weapon_ammo_;
std::vector<Human*> chged_hps_;
std::vector<Human*> chged_skillcds_;
std::vector<std::tuple<Human*, int, int>> chged_skillcds_;
std::vector<Human*> chged_zombieids_;
std::vector<Human*> chged_cars_;
std::vector<std::tuple<int, int, int>> dead_alive_objs_;

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@ -149,25 +149,21 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
*p = std::get<1>(room->frame_event.chged_buffs_[idx]);
}
}
#if 0
for (size_t idx : hum->chged_skillcds_) {
if (idx < room->frame_event.chged_skillcds_.size()) {
Human* target = room->frame_event.chged_skillcds_[idx];
auto tuple = room->frame_event.chged_skillcds_[idx];
Human* target = std::get<0>(tuple);
int skill_id = std::get<1>(tuple);
int left_time = std::get<2>(tuple);
{
auto p = msg->add_chged_property_list();
p->set_obj_id(target->GetEntityUniId());
p->set_property_type(kPropSkillLeftTime);
p->set_value(target->GetSkillLeftTime());
}
{
auto p = msg->add_chged_property_list();
p->set_obj_id(target->GetEntityUniId());
p->set_property_type(kPropSkillCd);
p->set_value(target->GetSkillCd());
p->set_property_subtype(skill_id);
p->set_value(left_time);
}
}
}
#endif
for (size_t idx : hum->chged_hps_) {
if (idx < room->frame_event.chged_hps_.size()) {
Human* target = room->frame_event.chged_hps_[idx];

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@ -217,6 +217,7 @@ void Human::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data
}
FillBodyState(p->mutable_states());
FillBuffList(p->mutable_buff_list());
FillSkillList(p->mutable_skill_list());
if (dead) {
p->set_killer_name(stats.killer_name);
p->set_killer_id(stats.killer_id);
@ -1486,6 +1487,7 @@ void Human::FillMFActivePlayerData(cs::MFActivePlayerData* player_data)
#endif
FillBodyState(player_data->mutable_states());
FillItemList(player_data->mutable_items());
FillSkillList(player_data->mutable_skill_list());
}
void Human::FillMFGasData(cs::MFGasData* gas_data)
@ -3512,9 +3514,10 @@ void Human::DoSkillPostProc(bool used, int skill_id, int target_id, const a8::Ve
{
if (used) {
++stats.skill_times;
#if 0
room->frame_event.AddSkillCdChg(this);
#endif
Skill* skill = GetSkill(skill_id);
if (skill) {
room->frame_event.AddSkillCdChg(this, skill_id, skill->GetLeftTime());
}
OnAttack();
}
}

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@ -23,6 +23,13 @@ int Skill::GetLeftTime()
return skill_left_time;
}
void Skill::FillMFSkill(cs::MFSkill* skill_pb)
{
skill_pb->set_skill_id(meta->i->skill_id());
skill_pb->set_left_time(GetLeftTime());
skill_pb->set_cd_time(GetCd());
}
void Skill::ClearPassiveSkillBuff()
{
for (int buff_id : meta->buff_list) {

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@ -5,6 +5,11 @@ namespace MetaData
struct Skill;
}
namespace cs
{
class MFSkill;
}
class Creature;
class Skill
{
@ -17,6 +22,7 @@ class Skill
int GetCd();
int GetLeftTime();
int GetPassedTime();
void FillMFSkill(cs::MFSkill* skill_pb);
void ClearPassiveSkillBuff();
void AddPassiveSkillBuff();