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@ -277,7 +277,7 @@ enum PropertyType_e
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{
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kPropHp = 1,
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kPropMaxHp = 2,
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kPropSkillLeftTime = 4,
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kPropSkillLeftTime_ = 4,
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kPropSkillCd = 5,
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kPropTankBulletNum = 6,
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kPropTankOil = 7,
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@ -287,7 +287,7 @@ enum PropertyType_e
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kPropCar = 11,
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kPropZombieId = 23,
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kPropSkillLefTime = 24,
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kPropSkillLeftTime = 24,
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};
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enum MapObjectType_e
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@ -281,6 +281,15 @@ void Creature::FillBuffList(::google::protobuf::RepeatedPtrField<::cs::MFBuff>*
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}
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}
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void Creature::FillSkillList(::google::protobuf::RepeatedPtrField< cs::MFSkill >*
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pb_skill_list)
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{
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for (auto& pair : skill_hash_) {
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auto skill = pb_skill_list->Add();
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pair.second->FillMFSkill(skill);
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}
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}
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void Creature::AddPassiveSkill(int skill_id)
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{
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MetaData::Skill* skill_meta = MetaMgr::Instance()->GetSkill(skill_id);
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@ -48,6 +48,7 @@ class Creature : public MoveableEntity
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float GetBuffAttrAbs(int attr_id);
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float GetBuffAttrRate(int attr_id);
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void FillBuffList(::google::protobuf::RepeatedPtrField<::cs::MFBuff>* pb_buff_list);
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void FillSkillList(::google::protobuf::RepeatedPtrField< cs::MFSkill >* pb_skill_list);
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void TriggerBuff(Skill* skill, std::set<Entity*>& target_list, BuffTriggerType_e trigger_type);
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Skill* GetSkill(int skill_id);
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void AddSkill(int skill_id);
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@ -238,11 +238,16 @@ void FrameEvent::RemoveBuff(Human* sender, int buff_id)
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}
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}
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void FrameEvent::AddSkillCdChg(Human* hum)
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void FrameEvent::AddSkillCdChg(Human* sender, int skill_id, int left_time)
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{
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chged_skillcds_.push_back(hum);
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chged_skillcds_.push_back(std::make_tuple(sender, skill_id, left_time));
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int idx = chged_skillcds_.size() - 1;
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hum->chged_skillcds_.push_back(idx);
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sender->TouchAllLayerHumanList
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(
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[idx] (Human* hum, bool& stop)
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{
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hum->chged_skillcds_.push_back(idx);
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});
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}
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void FrameEvent::AddItemChg(Human* hum, int item_id, int item_num)
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@ -27,7 +27,7 @@ public:
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void AddWeaponAmmoChg(Human* hum);
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void AddBuff(Human* hum, Buff* buff);
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void RemoveBuff(Human* hum, int buff_id);
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void AddSkillCdChg(Human* hum);
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void AddSkillCdChg(Human* hum, int skill_id, int left_time);
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void AddItemChg(Human* hum, int item_id, int item_num);
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void AddZombieIdChg(Human* hum);
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void AddDead(Human* sender, int revive_time);
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@ -47,7 +47,7 @@ private:
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std::vector<Human*> chged_bullet_nums_;
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std::vector<std::tuple<Human*, int, int>> chged_weapon_ammo_;
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std::vector<Human*> chged_hps_;
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std::vector<Human*> chged_skillcds_;
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std::vector<std::tuple<Human*, int, int>> chged_skillcds_;
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std::vector<Human*> chged_zombieids_;
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std::vector<Human*> chged_cars_;
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std::vector<std::tuple<int, int, int>> dead_alive_objs_;
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@ -149,25 +149,21 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
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*p = std::get<1>(room->frame_event.chged_buffs_[idx]);
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}
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}
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#if 0
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for (size_t idx : hum->chged_skillcds_) {
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if (idx < room->frame_event.chged_skillcds_.size()) {
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Human* target = room->frame_event.chged_skillcds_[idx];
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auto tuple = room->frame_event.chged_skillcds_[idx];
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Human* target = std::get<0>(tuple);
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int skill_id = std::get<1>(tuple);
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int left_time = std::get<2>(tuple);
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{
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target->GetEntityUniId());
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p->set_property_type(kPropSkillLeftTime);
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p->set_value(target->GetSkillLeftTime());
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}
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{
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target->GetEntityUniId());
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p->set_property_type(kPropSkillCd);
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p->set_value(target->GetSkillCd());
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p->set_property_subtype(skill_id);
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p->set_value(left_time);
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}
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}
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}
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#endif
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for (size_t idx : hum->chged_hps_) {
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if (idx < room->frame_event.chged_hps_.size()) {
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Human* target = room->frame_event.chged_hps_[idx];
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@ -217,6 +217,7 @@ void Human::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data
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}
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FillBodyState(p->mutable_states());
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FillBuffList(p->mutable_buff_list());
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FillSkillList(p->mutable_skill_list());
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if (dead) {
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p->set_killer_name(stats.killer_name);
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p->set_killer_id(stats.killer_id);
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@ -1486,6 +1487,7 @@ void Human::FillMFActivePlayerData(cs::MFActivePlayerData* player_data)
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#endif
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FillBodyState(player_data->mutable_states());
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FillItemList(player_data->mutable_items());
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FillSkillList(player_data->mutable_skill_list());
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}
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void Human::FillMFGasData(cs::MFGasData* gas_data)
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@ -3512,9 +3514,10 @@ void Human::DoSkillPostProc(bool used, int skill_id, int target_id, const a8::Ve
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{
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if (used) {
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++stats.skill_times;
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#if 0
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room->frame_event.AddSkillCdChg(this);
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#endif
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Skill* skill = GetSkill(skill_id);
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if (skill) {
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room->frame_event.AddSkillCdChg(this, skill_id, skill->GetLeftTime());
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}
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OnAttack();
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}
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}
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@ -23,6 +23,13 @@ int Skill::GetLeftTime()
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return skill_left_time;
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}
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void Skill::FillMFSkill(cs::MFSkill* skill_pb)
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{
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skill_pb->set_skill_id(meta->i->skill_id());
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skill_pb->set_left_time(GetLeftTime());
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skill_pb->set_cd_time(GetCd());
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}
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void Skill::ClearPassiveSkillBuff()
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{
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for (int buff_id : meta->buff_list) {
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@ -5,6 +5,11 @@ namespace MetaData
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struct Skill;
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}
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namespace cs
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{
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class MFSkill;
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}
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class Creature;
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class Skill
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{
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@ -17,6 +22,7 @@ class Skill
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int GetCd();
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int GetLeftTime();
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int GetPassedTime();
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void FillMFSkill(cs::MFSkill* skill_pb);
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void ClearPassiveSkillBuff();
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void AddPassiveSkillBuff();
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