添加后坐力处理
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@ -64,6 +64,13 @@ void InternalShot(Creature* c,
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is_tank_skin);
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}
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}
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if (weapon_meta->i->recoil_force() > 0.000001) {
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a8::Vec2 old_move_dir = c->move_dir;
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c->MustBeAddBuff(c, kRecoilBuffId);
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c->move_dir = c->attack_dir * -1;
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c->_UpdateMove(weapon_meta->i->recoil_force());
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c->move_dir = old_move_dir;
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}
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}
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Creature::Creature():MoveableEntity()
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@ -111,14 +111,13 @@ class Creature : public MoveableEntity
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void AddInventory(int slot_id, int num);
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void DecInventory(int slot_id, int num);
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std::array<int, IS_END - 1>& GetInventoryData() { return inventory_; };
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virtual void _UpdateMove(int speed) {};
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private:
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virtual void AddBuffPostProc(Creature* caster, Buff* buff);
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virtual void OnBuffRemove(const Buff& buff);
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virtual void DoSkillPreProc(int skill_id, int target_id, const a8::Vec2& target_pos);
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virtual void DoSkillPostProc(bool used, int skill_id, int target_id, const a8::Vec2& target_pos);
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virtual void _UpdateMove(int speed) {};
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void UpdateSkill();
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void ProcSkillPhase(MetaData::SkillPhase* phase);
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