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@ -468,6 +468,12 @@ void Player::ProcInteraction()
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if (room->GetGasData().gas_mode == GasInactive) {
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return;
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}
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if (HasBuffEffect(kBET_Fly)) {
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return;
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}
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if (HasBuffEffect(kBET_Jump)) {
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return;
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}
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for (auto obj_id : interaction_objids) {
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Entity* entity = room->GetEntityByUniId(obj_id);
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if (entity) {
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