remove HS_NewBieGuideAndroid HS_AlreadyEquip HS_AlreadyProcNewBieLogic HS_LastAndroid

This commit is contained in:
aozhiwei 2021-06-08 16:03:42 +08:00
parent 034cf7a13b
commit 97d94f23d3
7 changed files with 4 additions and 322 deletions

View File

@ -49,26 +49,6 @@ void AndroidNewAI::Update(int delta_time)
if (hum->dead) {
return;
}
#if 1
{
if (a8::HasBitFlag(hum->status, HS_NewBieGuideAndroid)) {
UpdateNewBieNpc();
return;
}
if (a8::HasBitFlag(hum->status, HS_LastAndroid)) {
UpdateLastNpc();
return;
}
if ((hum->room->GetRoomType() == RT_NewBrid ||
hum->room->GetRoomType() == RT_MidBrid) &&
hum->room->GetGasData().gas_mode != GasInactive &&
hum->team_uuid.empty()
) {
UpdateNewBieRoomLogic();
return;
}
}
#endif
if (hum->room->GetGasData().gas_mode == GasInactive) {
DefaultAi();
return;
@ -166,12 +146,6 @@ void AndroidNewAI::DoMoveOldAI()
if (owner->UpdatedTimes() % 2 == 0) {
Human* hum = (Human*)owner;
int speed = std::max(1, (int)hum->GetSpeed());
if (a8::HasBitFlag(hum->status, HS_NewBieGuideAndroid) &&
hum->room->GetFrameNo() - hum->enable_frameno < SERVER_FRAME_RATE * 8) {
a8::Vec2 move_dir = hum->room->GetFirstNewBie()->GetPos() - hum->GetPos();
move_dir.Normalize();
hum->SetMoveDir(move_dir);
}
for (int i = 0; i < speed; ++i) {
a8::Vec2 old_pos = hum->GetPos();
hum->SetPos(hum->GetPos() + hum->GetMoveDir());
@ -217,207 +191,6 @@ void AndroidNewAI::DoAttackOldAI()
}
}
void AndroidNewAI::UpdateNewBieNpc()
{
Human* hum = (Human*)owner;
if (hum->room->GetFrameNo() - hum->enable_frameno < 2) {
if (hum->GetPos().ManhattanDistance(hum->room->GetFirstNewBie()->GetPos()) > 100) {
a8::Vec2 move_dir = hum->room->GetFirstNewBie()->GetPos() - hum->GetPos();
move_dir.Normalize();
hum->SetMoveDir(move_dir);
}
hum->SetAttackDir(hum->GetMoveDir());
if (hum->GetCurrWeapon()->weapon_idx != 0) {
hum->GetCurrWeapon()->ammo = MetaMgr::Instance()->newbie_first_robot_ammo;
}
} else if (hum->room->GetFrameNo() - hum->enable_frameno < SERVER_FRAME_RATE * 1.5) {
int speed = std::max(1, (int)hum->GetSpeed());
for (int i = 0; i < speed; ++i) {
hum->SetPos(hum->GetPos() + hum->GetMoveDir());
hum->room->grid_service->MoveCreature(hum);
}
} else if (hum->room->GetFrameNo() - hum->enable_frameno < SERVER_FRAME_RATE * 3) {
Human* enemy = hum->room->GetFirstNewBie();
Human* sender = hum;
a8::Vec2 shot_dir = enemy->GetPos() - sender->GetPos();
if (std::abs(shot_dir.x) > FLT_EPSILON ||
std::abs(shot_dir.y) > FLT_EPSILON) {
shot_dir.Normalize();
shot_dir.Rotate((rand() % 10) / 180.0f);
sender->SetAttackDir(shot_dir);
bool shot_ok = false;
sender->Shot(shot_dir, shot_ok, DEFAULT_FLY_DISTANCE);
}
} else {
a8::UnSetBitFlag(hum->status, HS_NewBieGuideAndroid);
}
}
void AndroidNewAI::UpdateLastNpc()
{
Human* hum = (Human*)owner;
if (hum->room->GetFrameNo() - hum->enable_frameno < 2) {
if (hum->GetPos().ManhattanDistance(hum->last_human_target->GetPos()) > 100) {
a8::Vec2 move_dir = hum->last_human_target->GetPos() - hum->GetPos();
move_dir.Normalize();
hum->SetMoveDir(move_dir);
}
hum->SetAttackDir(hum->GetMoveDir());
if (hum->GetCurrWeapon()->weapon_idx != 0) {
hum->GetCurrWeapon()->ammo = MetaMgr::Instance()->newbie_first_robot_ammo * 2;
}
} else if (hum->room->GetFrameNo() - hum->enable_frameno < SERVER_FRAME_RATE * 1.5) {
int speed = std::max(1, (int)hum->GetSpeed());
for (int i = 0; i < speed; ++i) {
a8::Vec2 old_pos = hum->GetPos();
hum->SetPos(hum->GetPos() + hum->GetMoveDir());
if (!hum->room->OverBorder(hum->GetPos(), hum->meta->i->radius())) {
hum->room->grid_service->MoveCreature(hum);
} else {
hum->SetPos(old_pos);
break;
}
}
} else if (hum->room->GetFrameNo() - hum->enable_frameno < SERVER_FRAME_RATE * 3) {
Human* enemy = hum->last_human_target;
Human* sender = hum;
a8::Vec2 shot_dir = enemy->GetPos() - sender->GetPos();
if (std::abs(shot_dir.x) > FLT_EPSILON ||
std::abs(shot_dir.y) > FLT_EPSILON) {
shot_dir.Normalize();
shot_dir.Rotate((rand() % 10) / 180.0f);
sender->SetAttackDir(shot_dir);
bool shot_ok = false;
sender->Shot(shot_dir, shot_ok, DEFAULT_FLY_DISTANCE);
}
} else {
a8::UnSetBitFlag(hum->status, HS_LastAndroid);
}
}
void AndroidNewAI::UpdateNewBieRoomLogic()
{
Human* hum = (Human*)owner;
Creature* old_last_target = old_ai_data_.last_target.Get();
Creature* target = old_ai_data_.last_target.Get();
if ((old_ai_data_.last_target.Get() && old_ai_data_.last_target.Get()->real_dead) ||
!old_ai_data_.last_target.Get()) {
if (hum->last_human_target && !hum->last_human_target->dead) {
target = hum->last_human_target;
} else {
if (rand() % 100 < 70) {
hum->room->TraversePlayerList
(
a8::XParams(),
[hum, &target] (Player* player, a8::XParams& param)
{
if (!player->dead && hum->team_id != player->team_id) {
if (!target) {
target = player;
} else {
if (hum->GetPos().ManhattanDistance(player->GetPos()) <
hum->GetPos().ManhattanDistance(target->GetPos())) {
target = player;
}
}
}
});
} else {
hum->room->TraverseHumanList
(
a8::XParams(),
[hum, &target] (Human* huma, a8::XParams& param)
{
if (!huma->dead &&
huma->IsAndroid() &&
hum->team_id != huma->team_id &&
!a8::HasBitFlag(huma->status, HS_Disable)) {
if (!target) {
target = huma;
} else {
if (hum->GetPos().ManhattanDistance(huma->GetPos()) <
hum->GetPos().ManhattanDistance(target->GetPos())) {
target = huma;
}
}
}
return true;
});
}
}
old_ai_data_.last_target.Attach(target);
}
if (!target) {
return;
}
if (target->IsPlayer()) {
if (hum->room->AliveCount() < 15) {
if (hum->GetPos().ManhattanDistance(target->GetPos()) > 1000) {
a8::Vec2 pos = target->GetPos();
a8::Vec2 dir = target->GetMoveDir();
dir = a8::Vec2::UP;
if (rand() % 100 < 1) {
dir.Rotate(a8::RandAngle() / 2.0f);
} else {
dir.Rotate(a8::RandAngle());
}
pos = pos + dir * SHUA_RANGE;
if (hum->room->OverBorder(pos, hum->GetRadius())) {
pos.x = target->GetPos().x;
if (hum->room->OverBorder(pos, hum->GetRadius())) {
pos = target->GetPos();
}
}
hum->SetPos(pos);
hum->room->grid_service->MoveCreature(hum);
hum->FindLocation();
hum->RefreshView();
}
}
}
if (hum->GetPos().ManhattanDistance(target->GetPos()) > 180) {
if (hum->GetPos().ManhattanDistance(target->GetPos()) > 650 &&
hum->room->GetFrameNo() - old_ai_data_.last_findenemy_frameno > SERVER_FRAME_RATE * 3) {
old_ai_data_.last_findenemy_frameno = hum->room->GetFrameNo();
old_ai_data_.last_target.Reset();
} else {
int speed = std::max(1, (int)hum->GetSpeed());
a8::Vec2 move_dir = target->GetPos() - hum->GetPos();
move_dir.Normalize();
hum->SetMoveDir(move_dir);
hum->SetAttackDir(hum->GetMoveDir());
speed *= 0.7;
for (int i = 0; i < speed; ++i) {
hum->SetPos(hum->GetPos() + hum->GetMoveDir());
hum->room->grid_service->MoveCreature(hum);
}
}
} else {
if (hum->room->GetFrameNo() - old_ai_data_.last_attack_frameno > SERVER_FRAME_RATE + (rand() % 15)) {
old_ai_data_.last_attack_frameno = hum->room->GetFrameNo();
Human* sender = (Human*)owner;
a8::Vec2 shot_dir = target->GetPos() - sender->GetPos();
if (std::abs(shot_dir.x) > FLT_EPSILON ||
std::abs(shot_dir.y) > FLT_EPSILON) {
shot_dir.Normalize();
shot_dir.Rotate((rand() % 10) / 180.0f);
sender->SetAttackDir(shot_dir);
bool shot_ok = false;
sender->Shot(shot_dir, shot_ok, DEFAULT_FLY_DISTANCE);
}
}
if (old_last_target && old_ai_data_.last_target.Get() && old_last_target == old_ai_data_.last_target.Get()) {
++old_ai_data_.series_attack_frames;
} else {
old_ai_data_.series_attack_frames = 0;
}
if (old_ai_data_.series_attack_frames > SERVER_FRAME_RATE * 10 &&
old_ai_data_.last_target.Get() && old_ai_data_.last_target.Get()->IsAndroid()) {
old_ai_data_.last_target.Reset();
}
}
}
void AndroidNewAI::UpdateNewAI()
{
Human* hum = (Human*)owner;
@ -808,3 +581,4 @@ int AndroidNewAI::GetAttackTimes()
return ai_meta->i->attack_times();
}
}

View File

@ -68,9 +68,6 @@ private:
void ChangeToStateOldAI(AndroidState_e to_state);
void DoMoveOldAI();
void DoAttackOldAI();
void UpdateNewBieNpc();
void UpdateLastNpc();
void UpdateNewBieRoomLogic();
void UpdateNewAI();
void UpdateIdle();

View File

@ -2797,38 +2797,6 @@ void Human::CancelRevive()
}
}
void Human::ProcNewBieLogic()
{
if (a8::HasBitFlag(status, HS_AlreadyProcNewBieLogic)) {
return;
}
a8::SetBitFlag(status, HS_AlreadyProcNewBieLogic);
//刷一个机器人
room->xtimer.AddDeadLineTimerAndAttach
(SERVER_FRAME_RATE * MetaMgr::Instance()->newbie_first_robot_appeartime,
a8::XParams()
.SetSender(this),
[] (const a8::XParams& param)
{
Human* hum = (Human*)param.sender.GetUserData();
hum->room->ShuaGuideAndroid(hum);
},
&xtimer_attacher.timer_list_
);
//6秒后出现空投
room->xtimer.AddDeadLineTimerAndAttach
(SERVER_FRAME_RATE * MetaMgr::Instance()->newbie_airdrop_appeartime,
a8::XParams()
.SetSender(this),
[] (const a8::XParams& param)
{
Human* hum = (Human*)param.sender.GetUserData();
hum->room->InitAirDrop();
},
&xtimer_attacher.timer_list_
);
}
void Human::ClearLordMode()
{
Buff* buff = GetBuffByEffectId(kBET_LordMode);

View File

@ -17,10 +17,6 @@ enum HumanStatus
{
HS_AlreadyLordMode = 1,
HS_Disable = 2,
HS_NewBieGuideAndroid = 3,
HS_AlreadyEquip = 5,
HS_AlreadyProcNewBieLogic = 6,
HS_LastAndroid = 7,
HS_DisableAttack = 8,
HS_End
};
@ -235,7 +231,6 @@ class Human : public Creature
void AddItem(int item_id, int item_num);
void DecItem(int item_id, int item_num);
virtual void DropItems(Obstacle* obstacle) override;
void ProcNewBieLogic();
void OnEnable();
void OnDisable();
Entity* GetLastCollisionDoor() { return last_collision_door_; }

View File

@ -607,11 +607,6 @@ void Player::LootInteraction(Loot* entity)
need_sync_active_player = true;
SyncAroundPlayers(__FILE__, __LINE__, __func__);
}
if (room->GetRoomType() == RT_NewBrid &&
!a8::HasBitFlag(status, HS_AlreadyEquip)) {
a8::SetBitFlag(status, HS_AlreadyEquip);
ProcNewBieLogic();
}
}
break;
case EQUIP_TYPE_OLDSKIN:

View File

@ -384,10 +384,6 @@ void Room::CreateAndroid(int robot_num)
Human* Room::FindEnemy(Human* hum)
{
if (a8::HasBitFlag(hum->status, HS_NewBieGuideAndroid) &&
GetFrameNo() - hum->enable_frameno < SERVER_FRAME_RATE * 8) {
return first_newbie_;
}
std::vector<Human*> enemys;
enemys.reserve(50);
EntitySubType_e sub_type = EST_Player;
@ -2266,14 +2262,6 @@ void Room::SecondRandPoint()
hum->born_point = AllocBornPoint(hum);
}
CombineTeamBornPoint();
if (room_type_ == RT_NewBrid) {
BornPoint* newbie_point = GetBornPoint(level0room_born_point_uniid_);
if (newbie_point && first_newbie_) {
ForceSetBornPoint(first_newbie_, newbie_point);
} else {
abort();
}
}
if (room_type_ == RT_MidBrid) {
BornPoint* newbie_point = GetBornPoint(level1room_born_point_uniid_);
for (auto& pair : accountid_hash_) {
@ -2310,7 +2298,6 @@ void Room::SecondRandPoint()
std::random_shuffle(tmp_humans.begin(), tmp_humans.end());
for (size_t i = 0; i < accountid_hash_.size(); ++i) {
last_human_hash_[tmp_humans[i]->GetUniId()] = tmp_humans[i];
a8::SetBitFlag(tmp_humans[i]->status, HS_LastAndroid);
}
}
#ifdef DEBUG
@ -2545,7 +2532,6 @@ void Room::ShuaGuideAndroid(Human* target)
}
hum->SetPos(pos);
EnableHuman(hum);
a8::SetBitFlag(hum->status, HS_NewBieGuideAndroid);
}
}
{
@ -2722,7 +2708,6 @@ void Room::ProcDieAndroid(int die_time, int die_num)
#endif
std::vector<Human*> alive_humans;
alive_humans.reserve(human_hash_.size());
GetAliveHumansExcludeLastHuman(alive_humans, 16);
{
Human* first_alive_player = nullptr;
for (auto& pair : accountid_hash_) {
@ -2898,7 +2883,6 @@ void Room::ShuaGridRound(Human* target)
Human* hum = pair.second;
if (hum->IsAndroid() &&
a8::HasBitFlag(hum->status, HS_Disable) &&
!a8::HasBitFlag(hum->status, HS_LastAndroid) &&
!hum->real_dead &&
hum->team_uuid.empty() &&
grid_service->InView(target->GetGridId(), hum->GetPos().x, hum->GetPos().y)
@ -3005,34 +2989,6 @@ void Room::GetAliveHumans(std::vector<Human*>& alive_humans, size_t num, Human*
}
}
void Room::GetAliveHumansExcludeLastHuman(std::vector<Human*>& alive_humans, size_t num)
{
alive_humans.reserve(num);
{
if (GetFrameNo() % 8 < 5) {
for (auto itr = human_hash_.begin(); itr != human_hash_.end(); ++itr) {
if (a8::HasBitFlag(itr->second->status, HS_LastAndroid)) {
continue;
}
CheckAliveHuman(itr->second, alive_humans);
if (alive_humans.size() > num) {
break;
}
}
} else {
for (auto itr = human_hash_.rbegin(); itr != human_hash_.rend(); ++itr) {
if (a8::HasBitFlag(itr->second->status, HS_LastAndroid)) {
continue;
}
CheckAliveHuman(itr->second, alive_humans);
if (alive_humans.size() > num) {
break;
}
}
}
}
}
void Room::CheckAliveHuman(Human* hum, std::vector<Human*>& alive_humans)
{
if (hum->IsAndroid() &&
@ -3279,6 +3235,7 @@ BornPoint* Room::ForceTakeBornPoint(Human* hum, BornPoint* reserve_born_point)
void Room::NewBieRoomStart()
{
#if 0
if (room_type_ == RT_NewBrid) {
for (auto& pair : accountid_hash_) {
first_newbie_ = pair.second;
@ -3313,6 +3270,7 @@ void Room::NewBieRoomStart()
},
&xtimer_attacher_.timer_list_);
}
#endif
}
void Room::ZombieModeStart()
@ -3377,8 +3335,7 @@ void Room::GetCanEnableAndroids(std::vector<Human*>& humans, size_t num)
for (auto& pair : human_hash_) {
if (pair.second->IsAndroid() &&
!pair.second->real_dead &&
a8::HasBitFlag(pair.second->status, HS_Disable) &&
!a8::HasBitFlag(pair.second->status, HS_LastAndroid)
a8::HasBitFlag(pair.second->status, HS_Disable)
) {
if (humans.size() >= num) {
break;
@ -3601,7 +3558,6 @@ void Room::ShuaLastGas()
Human* hum = pair.second;
if (hum->IsAndroid() &&
a8::HasBitFlag(hum->status, HS_Disable) &&
!a8::HasBitFlag(hum->status, HS_LastAndroid) &&
!hum->real_dead &&
hum->team_uuid.empty()
) {

View File

@ -84,7 +84,6 @@ public:
Player* GetPlayerByUniId(int uniid);
Entity* GetEntityByUniId(int uniid);
Human* GetHumanByUniId(int uniid);
Human* GetFirstNewBie() { return first_newbie_; }
int GetRealPlayerNum() { return accountid_hash_.size();}
Player* NewPlayer();
@ -232,7 +231,6 @@ private:
void ShuaGridRound(Human* target);
void GetAliveHumans(std::vector<Human*>& alive_humans, size_t num, Human* exclude_hum);
void CheckAliveHuman(Human* hum, std::vector<Human*>& alive_humans);
void GetAliveHumansExcludeLastHuman(std::vector<Human*>& alive_humans, size_t num);
a8::Vec2 GetDefaultBornPoint();
void AddToEntityHash(Entity* entity);
@ -286,7 +284,6 @@ private:
const std::vector<MetaData::MapTplThing*>* loots_ = nullptr;
const std::vector<Building*>* buildings_ = nullptr;
const std::vector<MetaData::MapTplThing*>* level0room_spec_things_ = nullptr;
Human* first_newbie_ = nullptr;
bool sent_zombie_boss_notify = false;
bool waiting_start_ = false;