diff --git a/server/gameserver/buff.cc b/server/gameserver/buff.cc index 3be5176..fe58c40 100644 --- a/server/gameserver/buff.cc +++ b/server/gameserver/buff.cc @@ -347,14 +347,15 @@ void Buff::ProcSprint() owner->SetMoveDir(owner->context_dir); owner->SetAttackDir(owner->context_dir); owner->SetDisableMoveDirTimes(old_times); -#ifdef DEBUG1 +#ifdef DEBUG { - owner->SendDebugMsg(a8::Format("xxxxxxxx move_dir:%d,%d attack_dir:%d,%d", + owner->SendDebugMsg(a8::Format("xxxxxxxx move_dir:%d,%d attack_dir:%d,%d speed:%d", { owner->GetMoveDir().x, owner->GetMoveDir().y, owner->GetAttackDir().x, owner->GetAttackDir().y, + owner->GetSpeed() })); owner->room->xtimer.AddRepeatTimerAndAttach ( @@ -364,13 +365,14 @@ void Buff::ProcSprint() [] (const a8::XParams& param) { Human* hum = (Human*)param.sender.GetUserData(); - hum->SendDebugMsg(a8::Format("xxxxxxxx move_dir:%d,%d attack_dir:%d,%d", + hum->SendDebugMsg(a8::Format("xxxxxxxx move_dir:%d,%d attack_dir:%d,%d speed:%d", { hum->GetMoveDir().x, - hum->GetMoveDir().y, - hum->GetAttackDir().x, - hum->GetAttackDir().y, - })); + hum->GetMoveDir().y, + hum->GetAttackDir().x, + hum->GetAttackDir().y, + hum->GetSpeed() + })); }, &xtimer_attacher.timer_list_ );