1.控制机甲移动,角色朝向未发生改变
This commit is contained in:
parent
37d1e84abe
commit
9be6edab64
@ -1029,11 +1029,17 @@ void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg)
|
||||
TypeConvert::FromPb(attack_dir, &msg.attack_dir());
|
||||
attack_dir.Normalize();
|
||||
SetAttackDir(attack_dir);
|
||||
if (GetCar() && GetCar()->IsDriver(this)) {
|
||||
GetCar()->SetAttackDir(GetAttackDir());
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (moving) {
|
||||
SetAttackDir(GetMoveDir());
|
||||
if (GetCar() && GetCar()->IsDriver(this)) {
|
||||
GetCar()->SetAttackDir(GetAttackDir());
|
||||
}
|
||||
}
|
||||
}
|
||||
if (moving) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user