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@ -120,19 +120,6 @@ void FrameEvent::AddExplosionEx(CreatureWeakPtr& sender, int item_id, a8::Vec2 b
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if (!sender.Get()) {
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return;
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}
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#endif
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#if 1
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Player* hum = room->GetOneAlivePlayer();
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sender.Attach((Creature*)hum);
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item_id = 66001;
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#ifdef DEBUG
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a8::XPrintf("AddExplosion pos=%d,%d effect:%d\n",
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{
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bomb_pos.x,
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bomb_pos.y,
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effect
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});
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#endif
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#endif
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{
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auto& tuple = a8::FastAppend(explosions_);
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@ -118,16 +118,6 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
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if (idx < room->frame_event.explosions_.size()) {
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auto& tuple = room->frame_event.explosions_[idx];
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*msg->add_explosions() = std::get<1>(tuple);
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#ifdef DEBUG
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a8::XPrintf("AddExplosion %d, %s pos=%d,%d effect:%d\n",
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{
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hum->GetUniId(),
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hum->name,
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std::get<1>(tuple).pos().x(),
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std::get<1>(tuple).pos().y(),
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std::get<1>(tuple).effect()
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});
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#endif
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}
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}
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for (size_t idx : hum->smokes_) {
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@ -3931,7 +3931,6 @@ void Room::AirRaid(int airraid_id)
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a8::Vec2 dir = a8::Vec2::UP;
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dir.Rotate(a8::RandAngle());
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a8::Vec2 center = gas_data_.pos_new + dir * (100 + rand() % gas_data_.new_area_meta->i->rad());
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#if 1
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{
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std::vector<Player*> humans;
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GetAlivePlayers(humans, GetRoomMaxPlayerNum());
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@ -3944,8 +3943,12 @@ void Room::AirRaid(int airraid_id)
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}
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}
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}
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#if 1
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if (humans.size() > 0) {
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center = humans[0]->GetPos();
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}
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#endif
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}
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frame_event.AddAirRaid(raid_meta->i->appear_time(), center, raid_meta->i->rad());
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auto raid_cb =
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@ -183,7 +183,6 @@ void RoomObstacle::SpecExplosion()
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bomb_born_offset.Rotate(a8::RandAngle());
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bomb_born_offset = bomb_born_offset * a8::RandEx(1, std::max(2, meta->i->explosion_float()));
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a8::Vec2 bomb_pos = GetPos() + bomb_born_offset;
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#if 0
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Explosion explosion;
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explosion.IndifferenceAttack(
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room,
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@ -192,7 +191,6 @@ void RoomObstacle::SpecExplosion()
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meta->i->explosion_effect(),
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meta->i->damage()
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);
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#endif
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}
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if (explosion_times_ >= meta->i->explosion_times()) {
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room->xtimer.DeleteTimer(room->xtimer.GetRunningTimer());
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