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@ -367,6 +367,7 @@ void Bullet::Check(float distance)
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{
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int c_hit_num = 0;
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int t_hit_num = 0;
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int o_hit_num = 0;
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std::set<Entity*> objects;
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{
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std::set<ColliderComponent*> colliders;
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@ -374,6 +375,7 @@ void Bullet::Check(float distance)
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for (ColliderComponent* collider : colliders) {
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if (collider->owner->IsEntityType(ET_Dummy)) {
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if (TestCollision(room, collider)) {
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++o_hit_num;
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objects.insert(collider->owner);
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}
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} else if (collider->owner->IsEntityType(ET_Obstacle)) {
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@ -388,6 +390,7 @@ void Bullet::Check(float distance)
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objects.insert(collider->owner);
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if (gun_meta->i->is_penetrate_thing()) {
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++t_hit_num;
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++o_hit_num;
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hit_objects_.insert(collider->owner->GetUniId());
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}
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}
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@ -395,7 +398,7 @@ void Bullet::Check(float distance)
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}
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}
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}
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if (t_hit_num <= 0) {
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if (o_hit_num <= 0) {
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room->grid_service->TraverseCreatures
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(room->GetRoomIdx(),
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GetGridList(),
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