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@ -31,8 +31,8 @@ public:
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int next_total_shot_times = 0;
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long long param1 = 0;
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Human* target = nullptr;
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Human* nearest_human = nullptr;
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Creature* target = nullptr;
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Creature* nearest_human = nullptr;
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long long last_check_nearest_human_frameno = 0;
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a8::Vec2 shot_dir;
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