add OnBattleStart
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@ -2757,3 +2757,8 @@ Weapon* Creature::ChooseNextSpecWeapon(int curr_weapon_slot_id)
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}
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return next_weapon;
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}
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void Creature::OnBattleStart(Room* room)
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{
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}
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@ -89,6 +89,7 @@ class Creature : public MoveableEntity
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virtual bool Attackable(Room* room) override;
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virtual bool ReceiveExplosionDmg(Explosion* explosion) override;
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virtual bool IsCreature(Room* room) override { return true;};
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virtual void OnBattleStart(Room* room) override;
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bool HasBuffEffect(int buff_effect_id);
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Buff* GetBuffByEffectId(int effect_id);
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Buff* GetBuffById(int buff_id);
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@ -40,6 +40,7 @@ class Entity
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virtual void OnExplosionHit(Explosion* explosion) {};
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virtual void OnAddToTargetPartObject(Entity* target) {};
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virtual void OnRemoveFromTargetPartObject(Entity* target) {};
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virtual void OnBattleStart(Room* room) {};
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virtual bool CanSeeMe(Human* hum) { return true; };
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virtual bool Attackable(Room* room) { return false; };
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virtual bool ReceiveExplosionDmg(Explosion* explosion) { return false; };
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@ -1400,6 +1400,7 @@ void Room::UpdateGasJump()
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InitAirRaid();
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}
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ClearPostBattleAutoFreeList();
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OnBattleStart();
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}
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}
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@ -4031,3 +4032,8 @@ void Room::ClearPostBattleAutoFreeList()
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}
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}
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}
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void Room::OnBattleStart()
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{
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}
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@ -270,6 +270,7 @@ private:
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void InitAndroidAI();
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void ForwardGasRing(int n);
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void InternalRemoveObjectLater(Entity* entity, a8::XTimerAttacher& entity_xtimer_attacher);
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void OnBattleStart();
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void ClearPostBattleAutoFreeList();
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#ifdef DEBUG
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@ -266,6 +266,7 @@ message Buff
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optional int32 dead_valid = 23;
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optional int32 buff_interval = 24;
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optional string tag = 25;
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optional int32 post_battle_valid = 26;
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}
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message Drop
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