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@ -77,6 +77,9 @@ void Bullet::OnHit(std::set<Entity*>& objects)
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continue;
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}
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#endif
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if (meta->buff_meta) {
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hum->MustBeAddBuff(hum, meta->i->buffid());
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}
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hum->DecHP(finaly_dmg, sender.Get()->GetEntityUniId(), sender.Get()->GetName(), gun_meta->i->id());
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#ifdef DEBUG
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sender.Get()->SendDebugMsg(a8::Format("bullet weapon_id:%d atk:%f",
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