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@ -2051,7 +2051,7 @@ void Creature::SetCurrWeapon(Weapon* weapon)
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CancelAction();
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if (weapon->weapon_idx != 0 &&
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weapon->ammo <= 0) {
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if (weapon->weapon_idx == GUN_SLOT1 |
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if (weapon->weapon_idx == GUN_SLOT1 ||
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weapon->weapon_idx == GUN_SLOT2) {
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AutoLoadingBullet();
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}
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