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@ -1075,7 +1075,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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break;
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case VW_SelfDetonate:
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{
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std::string msg = a8::Format("%s 被炸死",
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std::string msg = a8::Format(TEXT("battle_server_dead_self_detonate", "%s 被炸死").c_str(),
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{
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name
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});
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@ -1084,7 +1084,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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break;
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case VW_Mine:
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{
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std::string msg = a8::Format("%s 被地雷炸死",
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std::string msg = a8::Format(TEXT("battle_server_dead_mine", "%s 被地雷炸死").c_str(),
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{
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name
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});
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@ -3223,7 +3223,7 @@ void Human::ProcBuffEffect(Human* caster, Buff* buff)
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MetaMgr::Instance()->terminator_meta &&
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meta != MetaMgr::Instance()->terminator_meta) {
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WinExp(this, MetaMgr::Instance()->terminator_meta->i->exp() + 1);
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room->NotifySysPiao("终结者出现", a8::MkRgb(255, 0, 0), 3);
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room->NotifySysPiao(TEXT("battle_server_terminator_appear", "终结者出现"), a8::MkRgb(255, 0, 0), 3);
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OnChgToTerminator();
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}
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}
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@ -294,7 +294,7 @@ void Obstacle::Explosion(Bullet* bullet)
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float dmg = meta->i->damage();
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float def = hum->ability.def;
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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hum->DecHP(finaly_dmg, VP_Mine, "地雷", VW_Mine);
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hum->DecHP(finaly_dmg, VP_Mine, TEXT("battle_server_killer_mine", "地雷"), VW_Mine);
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}
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}
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break;
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@ -941,7 +941,7 @@ void Player::_CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg)
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need_sync_active_player = true;
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cs::SMReconnect respmsg;
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respmsg.set_errcode(0);
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respmsg.set_errmsg("战斗重连成功");
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respmsg.set_errmsg(TEXT("battle_server_reconnect_ok", "战斗重连成功"));
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SendNotifyMsg(respmsg);
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PlayerMgr::Instance()->ReBindSocket(this);
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a8::UdpLog::Instance()->Debug
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@ -1381,7 +1381,7 @@ void Player::_CMOpenBox(f8::MsgHdr& hdr, const cs::CMOpenBox& msg)
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receved_box_hash_.insert(msg.box_id());
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} else {
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respmsg.set_errcode(1);
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respmsg.set_errmsg("不能重复领取");
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respmsg.set_errmsg(TEXT("battle_server_received", "不能重复领取"));
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}
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}
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SendNotifyMsg(respmsg);
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@ -1422,7 +1422,7 @@ void Room::AirDrop(int appear_time, int box_id, int airdrop_id)
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}
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if (GetRoomMode() == kZombieMode) {
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if (airdrop_id != map_meta_->i->terminator_airdrop()) {
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NotifyCountdown("距离物资箱抵达还有%d秒", appear_time / 1000);
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NotifyCountdown(TEXT("battle_server_box_countdown", "距离物资箱抵达还有%d秒"), appear_time / 1000);
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}
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}
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if (thing_meta && thing_meta->i->type() == 2) {
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@ -1491,7 +1491,7 @@ void Room::AirDrop(int appear_time, int box_id, int airdrop_id)
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if (obstacle->is_terminator_airdrop_box) {
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room->NotifySysPiao
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(
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"终结者补给箱已送达",
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TEXT("battle_server_box_serviced", "终结者补给箱已送达"),
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a8::MkRgb(0, 255, 0),
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3
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);
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@ -3304,7 +3304,8 @@ void Room::OnZombieAppear(Human* hum)
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.SetParam1(hum->meta->i->name()),
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[] (Player* hum, a8::XParams& param)
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{
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hum->SendSysPiaoMsg(a8::Format("%s出现了", {param.param1.GetString()}),
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hum->SendSysPiaoMsg(a8::Format(TEXT("battle_server_appear", "%s出现了").c_str(),
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{param.param1.GetString()}),
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a8::MkRgb(255, 0, 0),
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3);
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}
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