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@ -180,9 +180,9 @@ void Obstacle::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_d
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a8::SetBitFlag(data->flags, kHealth);
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a8::SetBitFlag(data->flags, kHealth);
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}
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}
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if (GetInteractionData(hum)) {
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if (GetInteractionData(hum)) {
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p->set_button_name("躲藏");
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} else {
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p->set_button_name("脱离");
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p->set_button_name("脱离");
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} else {
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p->set_button_name("躲藏");
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}
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}
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}
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}
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}
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}
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@ -648,23 +648,25 @@ void Obstacle::OnCollisionTrigger(Creature* c)
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void Obstacle::DoHideHouseInteraction(Human* sender)
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void Obstacle::DoHideHouseInteraction(Human* sender)
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{
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{
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ObstacleData* data = sender->room->GetPermanentObstacleData(GetUniId());
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if (!a8::HasBitFlag(data->flags, kHealth)) {
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data->health = health_;
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a8::SetBitFlag(data->flags, kHealth);
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}
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auto p = GetInteractionData(sender);
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auto p = GetInteractionData(sender);
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if (p) {
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if (p) {
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ClearObstacleBuff(sender);
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ClearObstacleBuff(sender);
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sender->SetPos(std::get<1>(*p));
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sender->SetPos(std::get<1>(*p));
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data->interaction_humans->erase(sender->GetUniId());
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} else {
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} else {
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a8::Vec2 old_pos = sender->GetPos();
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a8::Vec2 old_pos = sender->GetPos();
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sender->SetPos(GetPos());
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sender->SetPos(GetPos());
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AddObstacleBuff(sender);
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AddObstacleBuff(sender);
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ObstacleData* p = sender->room->GetPermanentObstacleData(GetUniId());
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if (!data->interaction_humans) {
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if (!a8::HasBitFlag(p->flags, kHealth)) {
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data->interaction_humans = new std::map<int, std::tuple<long long, a8::Vec2>>();
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p->health = health_;
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a8::SetBitFlag(p->flags, kHealth);
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}
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}
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if (!p->interaction_humans) {
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(*data->interaction_humans)[sender->GetUniId()] = std::make_tuple
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p->interaction_humans = new std::map<int, std::tuple<long long, a8::Vec2>>();
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}
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(*p->interaction_humans)[sender->GetUniId()] = std::make_tuple
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(sender->room->GetFrameNo(), old_pos);
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(sender->room->GetFrameNo(), old_pos);
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}
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}
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sender->AddToNewObjects(this);
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sender->AddToNewObjects(this);
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