添加gm指令
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@ -87,6 +87,7 @@ void HandlerMgr::RegisterNetMsgHandlers()
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RegisterNetMsgHandler(&ggmsghandler, &RoomMgr::_CMReconnect);
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMMove);
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMExecCommand);
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMEmote);
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMVoice);
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMGameOver);
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@ -90,7 +90,7 @@ void Incubator::RecycleAndroid(Human* hum)
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hum->RemoveBuffByEffectId(kBET_BeRecycle);
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return;
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}
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if (distance < 450) {
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if (distance < MetaMgr::Instance()->incubator_canset_distance) {
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#ifdef DEBUG
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room->BroadcastDebugMsg(a8::Format("回收机器人 %d:%s 距离太近",
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{hum->GetEntityUniId(),
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@ -99,7 +99,7 @@ void Incubator::RecycleAndroid(Human* hum)
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hum->RemoveBuffByEffectId(kBET_BeRecycle);
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return;
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}
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if (distance > 1450) {
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if (distance > MetaMgr::Instance()->incubator_canset_distance + 100) {
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hum->RemoveBuffByEffectId(kBET_BeRecycle);
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hold_humans_.push_back(hum);
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room->DisableHuman(hum);
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@ -242,12 +242,12 @@ public:
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METAMGR_READ(refresh_ai_downed_nearby_teammate_num, 1);
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METAMGR_READ(refresh_ai_downed_nearby_range, 580);
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METAMGR_READ(view_objects_out_distance, 580);
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METAMGR_READ(view_objects_in_distance, 580);
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METAMGR_READ(view_objects_out_distance, 530);
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METAMGR_READ(view_objects_in_distance, 530);
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METAMGR_READ(incubator_base_length, 80);
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METAMGR_READ(incubator_base_length, 501);
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METAMGR_READ(incubator_rand_length, 10);
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METAMGR_READ(incubator_canset_distance, 100);
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METAMGR_READ(incubator_canset_distance, 520);
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METAMGR_READ(refresh_view_time, 4);
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{
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@ -1092,6 +1092,19 @@ void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg)
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last_cmmove_frameno = room->GetFrameNo();
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}
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void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
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{
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std::vector<std::string> cmds;
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a8::Split(msg.cmd().c_str(), cmds, ' ');
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if (cmds.empty()) {
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return;
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}
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std::string cmd = cmds[0];
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if (cmd == "gps") {
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SendDebugMsg(a8::Format("%d %d", {GetPos().x, GetPos().y}));
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}
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}
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void Player::UpdateDropWeapon()
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{
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if (drop_weapon_idx >= 0 &&
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@ -102,6 +102,7 @@ class Player : public Human
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void _CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg);
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void _CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg);
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void _CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg);
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void _CMEmote(f8::MsgHdr& hdr, const cs::CMEmote& msg);
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void _CMVoice(f8::MsgHdr& hdr, const cs::CMVoice& msg);
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void _CMGameOver(f8::MsgHdr& hdr, const cs::CMGameOver& msg);
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