修复宕机问题
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@ -31,6 +31,8 @@
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#include "framework/cpp/tglog.h"
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#include "framework/cpp/httpclientpool.h"
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#include "collider.h"
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struct MsgNode
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{
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SocketFrom_e sockfrom;
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@ -92,6 +94,15 @@ static void SavePerfLog()
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bool App::Init(int argc, char* argv[])
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{
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#if 0
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{
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AabbCollider a_collider;
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AabbCollider b_collider;
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a8::Vec2 new_pos;
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bool ret = a_collider.CalcSafePoint(&b_collider, new_pos);
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int i = 0;
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}
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#endif
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signal(SIGPIPE, SIG_IGN);
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this->argc = argc;
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this->argv = argv;
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@ -2320,8 +2320,12 @@ void Creature::FindLocationWithTarget(Entity* target, ColliderComponent* target_
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}
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}
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}
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a8::Vec2 new_pos_dir = new_pos - old_pos;
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new_pos_dir.Normalize();
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a8::Vec2 new_pos_dir = a8::Vec2::UP;
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//特殊情况处理
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if (new_pos.ManhattanDistance(old_pos) > 0.0001f) {
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new_pos_dir = new_pos - old_pos;
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new_pos_dir.Normalize();
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}
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float distance = (new_pos - old_pos).Norm();
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for (int i = distance; i < 10000000; i += 5) {
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SetPos(old_pos + new_pos_dir * i);
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