diff --git a/server/gameserver/creature.cc b/server/gameserver/creature.cc index 6d604b8..98d5a5a 100644 --- a/server/gameserver/creature.cc +++ b/server/gameserver/creature.cc @@ -625,6 +625,7 @@ void Creature::DoSkill(int skill_id, if (HasBuffEffect(kBET_Camouflage)) { RemoveBuffByEffectId(kBET_Camouflage); } + GetTrigger()->UseSkill(skill); DoSkillPostProc(true, skill_id, target_id, target_pos); #if 0 if (skill_id != TURN_OVER_SKILL_ID) { diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index 3d23bad..064427e 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -850,6 +850,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string& killer_name, i int dec_hp = MetaMgr::Instance()->GetSysParamAsInt("downed_dec_hp"); hum->DecHP(dec_hp, param.param1, param.param2, param.param3); }; + float old_hp = GetHP(); if (energy_shield > 0.001f) { energy_shield = std::max(0.0f, energy_shield - dec_hp); SyncAroundPlayers(__FILE__, __LINE__, __func__); @@ -904,6 +905,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string& killer_name, i } room->frame_event.AddHpChg(GetWeakPtrRef()); } + GetTrigger()->HpChg(old_hp, GetHP()); } void Human::AddToNewObjects(Entity* entity)